WISHLIST IT HERE: https://s.team/a/2769480
my linktr.ee/fabimakesgames
They like gaining mastery by learning to predict the interacting systems in Spelunky.
It would be kinda like 'fixing' dark souls by 10xing the amount of player health
They like gaining mastery by learning to predict the interacting systems in Spelunky.
It would be kinda like 'fixing' dark souls by 10xing the amount of player health
Personally I usually prefer to make 1 shader i.e. post process distance blur, rather than handling more files or writing more CPU logic.
I wasn't sure if that was even possible with your setup.
Personally I usually prefer to make 1 shader i.e. post process distance blur, rather than handling more files or writing more CPU logic.
I wasn't sure if that was even possible with your setup.
Can you create mipmaps for your textures and switch to those on certain distances?
Otherwise, could you use the depth of the quads to change how they sample textures?
Can you create mipmaps for your textures and switch to those on certain distances?
Otherwise, could you use the depth of the quads to change how they sample textures?