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every1solid.bsky.social
Everyone is Solid
@every1solid.bsky.social
A fully remote game development collective.
Currently working on NET.CRAWL (https://store.steampowered.com/app/2958140)

Discord: https://discord.gg/ttvM95seuk

maintained by @obsoleteone.bsky.social
visuals by @mcgrapes.bsky.social
The Gabe Cube is cool and all, but I'm just happy we can finally upload mp4s to our Steam pages!

No more 5MB GIF prison.

This is true next-gen.

#screenshotsaturday #NET.CRAWL #SteamWorks
November 15, 2025 at 10:57 PM
Thanks for hosting #TurnBasedThursday.

This week we've been revamping our steam page to the new wide format. We decided to go full nerd mode and make players read tooltips right in the store description.

If you're not scared then check out the DEMO here: store.steampowered.com/app/2958140/...
November 13, 2025 at 3:58 PM
Sketches for the new cores.
#screenshotsaturday #NET_CRAWL
November 1, 2025 at 1:05 PM
NET.CRAWL is a grid-building roguelike with a cybernetic theme.
Dive deep into a bizarre digital world and defeat dozens of unique mini-bosses in highly tactical non-violent encounters.

Demo is available on Steam: store.steampowered.com/app/2958140/...
October 23, 2025 at 12:11 PM
I never really understood why @mcgrapes.bsky.social insisted on redrawing our capsule art (twice!).

Now, I'm so glad he did.

#indiedev #digitalart #NET.CRAWL
October 20, 2025 at 10:40 AM
@mcgrapes.bsky.social keeps working on the updated trailer for #NET.CRAWL. Here's a middle section.
#screenshotsaturday
October 18, 2025 at 9:30 PM
Spooky #TurnBasedThursday everyone. Thanks for hosting!

Glad to see Deck of Haunts is doing well.

Here are some spooky Cores from NET.CRAWL to match the mood.

Dive into cyber fantasy of NET.CRAWL here: store.steampowered.com/app/2958140/...
October 9, 2025 at 1:15 PM
Drafting the new trailer.
Here's a part about the System Grid + transition into a level.
#screenshotsaturday #indiedev #NET.CRAWL
October 4, 2025 at 8:30 PM
It's #PitchYaRogue time!

NET.CRAWL is a grid-building puzzle roguelike with a whimsical cyber-fantasy theme. Defeat dozens of mini-bosses in non-violent encounters using 200+ unique nodes.

• Short runs
• Deep strategy
• Crazy combos
• Tons of replayability

store.steampowered.com/app/2958140/...
September 24, 2025 at 2:46 PM
"We are considering adding borders to this particular level. Safety first!
(The goal is to complete 3 laps around the board, activating all the checkpoints)."
#screenshotsaturday #NET.CRAWL
September 20, 2025 at 8:18 PM
Thanks for hosting #TurnBasedThursday, and good luck with the release! The demo was a lot of fun.

NET CRAWL is getting a massive update in the playtest later tonight. If you're up for a cyberspace brain-burner, check it out:
store.steampowered.com/app/2958140/
September 18, 2025 at 1:42 PM
Prepping the core cast for the new trailer
#screenshotsaturday #NET.CRAWL
September 13, 2025 at 2:07 PM
September 11, 2025 at 2:54 PM
It only took a 1000 tasks (and multiple people, and 4000 commits, and it's still not done) #gamedev #indiedev
September 11, 2025 at 2:36 PM
Thanks for hosting #TurnBasedThursday and good luck with the release.
NET.CRAWL is a grid-building roguelike set in a bizarre digital world.
Perfect your grids, encounter dozens of unique mini-bosses, and break the game (or your brain, maybe both).

store.steampowered.com/app/2958140/...
September 11, 2025 at 1:30 PM
Hey, congrats on the release and thanks for hosting #TurnBasedThursday!

Last week, Joe from @IndieGameClinic streamed NET.CRAWL for over 2 hours. I have to share the highlights—if only for the thumbnail alone:
www.youtube.com/watch?v=qjwf...
August 21, 2025 at 2:07 PM
NET.CRAWL will be part of TinyTeams 2025, a Steam festival highlighting games by solo devs and micro-studios.

#TinyTeams #NET.CRAWL #IndieDev
August 6, 2025 at 4:02 PM
Hey, congrats on the release and thanks for hosting #TurnBasedThursday.

We are working on the improved Level Start animation (literally right now). Here's what we've got so far:
July 24, 2025 at 12:13 PM
OTK vs Marathon Core in NET.CRAWL (42 moves in one turn) #NET.CRAWL #screenshotsaturday
July 19, 2025 at 8:15 AM
Hi, Jake. Thanks for hosting #turnbasedthursday. Your dedication to card games is admirable.

I like to call NET.CRAWL a "card game in disguise". Each hex is a card that gets activated when you move over it.

Demo: store.steampowered.com/app/3502200/...
June 19, 2025 at 11:26 AM
CyberKnights? Cool. Any cyber bunnies in there by any chance? Cyber carrots, maybe?

Congrats on the release and happy #TurnBasedThursday. The game looks sick.

store.steampowered.com/app/2958140/...
June 12, 2025 at 12:21 PM
NET.CRAWL is a cyberspace crawling roguelike played on a hexagonal grid.

Dive deep into a bizarre digital world and build two "decks" to outsmart dozens of unique bosses (👁️‍🗨️Cores).

Short runs, deep strategies, crazy combos, and a ton of replayability.

#PitchYaGame #NET.CRAWL
June 6, 2025 at 1:52 PM
Happy #TurnBasedThursday, everyone.

Last week we've updated the demo to 0.7.9 and here's the accompanying community post:
store.steampowered.com/news/app/295...

Also, check out the new capsule art by @mcgrapes.bsky.social
June 5, 2025 at 2:12 PM
Happy Thursday! Wait… Monday! 😅 The #TurnBasedThursday fest is here, and #NET.CRAWL is participating alongside some incredible turn-based gems. Check out the Steam event now!
👉 store.steampowered.com/sale/turnbas...
June 2, 2025 at 5:46 PM
Looks like this week's #turnbasedthursday is on the home turf! Did not expect to get hit with the new game's announcement. Good luck.

This week, perhaps, after reading too much about indie marketing @mcgrapes.bsky.social decided that we need a better Steam capsule. It's a work in progress.
May 29, 2025 at 12:45 PM