lucy b. locks (eric)
@ericalfaro.dev
godot game dev & artist. my stuff: ericalfaro.dev
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wishlist lucid blocks: https://store.steampowered.com/app/3495730
community discord: https://discord.com/invite/9GUb92eJ2v
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wishlist lucid blocks: https://store.steampowered.com/app/3495730
community discord: https://discord.com/invite/9GUb92eJ2v
its a quad over the screen that uses the depth texture to blacken the pixels farthest away from the camera first :)
July 17, 2025 at 6:23 PM
its a quad over the screen that uses the depth texture to blacken the pixels farthest away from the camera first :)
i was initially going to use a popular plugin, but once i realized it was its own scripting language, i'm just making each cutscene its own script in GDscript :) that way i can easily time dialogue bubbles, transitions, etc.
June 29, 2025 at 10:39 PM
i was initially going to use a popular plugin, but once i realized it was its own scripting language, i'm just making each cutscene its own script in GDscript :) that way i can easily time dialogue bubbles, transitions, etc.
There's a UV sprite for each frame that a shader uses to draw the block texture!
June 18, 2025 at 5:46 PM
There's a UV sprite for each frame that a shader uses to draw the block texture!