Kornel Kisielewicz
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epyoncf.bsky.social
Kornel Kisielewicz
@epyoncf.bsky.social
Professional roguelike and engine programmer. Indiepocalypse survivor. Founder of ChaosForge. Author of Jupiter Hell, DoomRL, DiabloRL and AliensRL!
Add in a very dark fantasy setting, more randomness in environments/missions than your average ARPG, and multiple characters within the same "run"...
November 15, 2025 at 10:13 PM
Indeed, but I think the game would be even better if it would be balanced around that :)
November 15, 2025 at 7:17 PM
It's the classic Necromunda campaign issue. Failure leads to harder time playing which spirals. To play well this must balance the opposite - classic rubberbanding solution - after failure it should be a bit easier to claw back.
November 15, 2025 at 2:53 PM
Yes, but the game is not designed for permadeath and is unnecessarily frustrating in many aspects. You can play any game permadeath, but most are less or more frustrating.
November 15, 2025 at 2:47 PM
Visuals think Ishar, combat think M&M 4-5, with DCSS-style richness of random dungeons and JH-style streamlining.
November 14, 2025 at 9:44 PM
I need a genre that I'm vaguely familiar with though, BH is farr from it :P
November 14, 2025 at 10:26 AM
I'd veer to single character myself also.
November 13, 2025 at 10:36 PM
There isn't much overlap in the design space :P
November 13, 2025 at 10:28 PM
tldr - Unity :P
October 13, 2025 at 3:29 PM
The metric should be the percentage of released indie games that made enough profit to allow the creators to fund the next title.
September 6, 2025 at 6:47 AM
"Hey kid, don't get discouraged - after you fall a couple of times trying to ride the bike, I'll give you training wheels, and a while later a trike. Tomorrow you'll get a quad and feel awesome having mastered driving!".
September 6, 2025 at 6:40 AM