Epholys
epholys.bsky.social
Epholys
@epholys.bsky.social
Reposted by Epholys
Today I'm listening to: Nande Nande by Charan Po Rantan.

I really enjoy their music, it's such a fascinating collection of influences - mainly J-Pop and various European folk music genres - that they make work *so well* together.

www.youtube.com/watch?v=G1gj...
Charan-Po-Rantan - NANDE-NANDE (Live)
YouTube video by Goob
www.youtube.com
January 14, 2026 at 3:27 AM
Yeah, it's sooo good! I still thought vocaloid were kinda niche but the first song has more than 100M views. And so much covers...
It's impressive how expressive the singing is compared to the beginning, it can seriously pull heartstrings
January 11, 2026 at 10:15 AM
Regularly, I rediscover vocaloids and have such a good time listening to new and old songs!

These days, I'm *really* obsessed by Monitoring by Deco*27, and its twin song.

It's a much more traditional kind of vocaloid, but I love it!

www.youtube.com/watch?v=kbNd...

www.youtube.com/watch?v=C-CY...
DECO*27 - モニタリング feat. 初音ミク
YouTube video by DECO*27
www.youtube.com
January 11, 2026 at 8:52 AM
It was my first run of the full game, I've played the demo that's why I have a drawer. But you're right, not a completely blind first run, but I still discovered all the new stuff :).

I wasn't able to go much higher like I've seen elsewhere, I'm not good at this kind of game but I'm having fun!
December 16, 2025 at 8:27 AM
IIRC A* is good to find the best path between two nodes, so if you want to have the whole graph and not solve the game maybe it's not necessary?

Oh, if so much are soft lock states yeah, the graph traversal is even less expansive!
October 30, 2025 at 7:41 AM
And by "solving", do you mean find the solution, or exploring every state to make the graph? I'm pretty sure it's the second, but for the first, lots of stuff in the graph theory part of compsci :)
October 29, 2025 at 9:01 AM
Oh yes, repealing force for every node is heavy... Even more with the graph being dynamic!

I think it's O(n+e) to traverse the graph, with the edges. Still linear at its core, but a greater cost compared to only the nodes. And I think puzzle games have more edges than nodes?
October 29, 2025 at 9:00 AM
Oh, okay! I'd thought exploring the game's states would be the bottleneck... But maybe the design of sokoban is really constrained at its core.
For the viz, I suppose it's the spring-like tension that makes it compute intensive?
October 28, 2025 at 1:44 PM
Really cool! It isn't too long to explore all the possibilities of a level with only this kind of walk?
October 28, 2025 at 6:55 AM