Game Designer @ Odyssey
Prev: Riot//Bioware
Pitch: Have the flag be in different locations each life. Drastically improves variance and helps curb some weird stuff like camping a position you know every “successful” enemy unit will eventually touch.
Pitch: Have the flag be in different locations each life. Drastically improves variance and helps curb some weird stuff like camping a position you know every “successful” enemy unit will eventually touch.
Pyke players don’t care about - being “tanky” through bonus health and armor
Bonus - Pyke players actually like being “squishy” and balancing the risk/reward on a daggers edge
Pyke players don’t care about - being “tanky” through bonus health and armor
Bonus - Pyke players actually like being “squishy” and balancing the risk/reward on a daggers edge
Let the abilities blow players minds. You can balance it elsewhere I promise.
youtube.com/watch?v=F4xX...
Let the abilities blow players minds. You can balance it elsewhere I promise.
youtube.com/watch?v=F4xX...
The sickest high-moment a spell could ask for.
Imagine absorbing like 6 ultimates with this spell? That’s a career making play. You’ll remember that game forever.
The sickest high-moment a spell could ask for.
Imagine absorbing like 6 ultimates with this spell? That’s a career making play. You’ll remember that game forever.
This is clearly does a lot of good things for the spell: adding an extra skill check for the player, a release valve for pro skill level (who will always cast the spell perfectly) etc
But…
This is clearly does a lot of good things for the spell: adding an extra skill check for the player, a release valve for pro skill level (who will always cast the spell perfectly) etc
But…
Specific shoutouts to Pyke’s ramping execute music.
m.youtube.com/watch?v=fubN...
Specific shoutouts to Pyke’s ramping execute music.
m.youtube.com/watch?v=fubN...
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They do this at one point with a disposable camera in a run-down apartment where there mightttttt be a demon summoning cult (and the power/lights get cut out).
Airdorf is a genius
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They do this at one point with a disposable camera in a run-down apartment where there mightttttt be a demon summoning cult (and the power/lights get cut out).
Airdorf is a genius
I already loved it, but seeing the speedrun use every single item/weapon/summon at some point in the run was insanely impressive from both a design and player execution perspective.
I already loved it, but seeing the speedrun use every single item/weapon/summon at some point in the run was insanely impressive from both a design and player execution perspective.
And players do care, even if they would rather not.
Example: A lot of heavily story driven AAA games have done this. It can be extremely difficult to avoid major plot spoilers on the internet during that “early week”
And players do care, even if they would rather not.
Example: A lot of heavily story driven AAA games have done this. It can be extremely difficult to avoid major plot spoilers on the internet during that “early week”
“Studio cares more about making money than making good games/creating fun for their players”
“Studio cares more about making money than making good games/creating fun for their players”