Tomasz
enbewu.bsky.social
Tomasz
@enbewu.bsky.social
Product Manager | Cyclist | Photographer | Amiga and Retrocomputing | learning Godot and Web programming
https://tomaszstaniak.com
https://postreads.co
https://tinygenerals.com
Making games should be as fun as playing them. #tinygenerals just got a working (?) chat and I decided to do something fun (at least for me). When adding AI Bot to the game, they also send a message to the chat...

You may need to be my years old.

#indiedev #gamedev #solodev tinygenerals.com
January 26, 2026 at 12:18 PM
In @postreads.co I initially integrated Auth0.com. Unfortunately the free tier is too limited for my needs and the project is too low key to use the paid version. It blocked me when developing the mobile version and browser plugins. So I started the migration - progress is good and soon to be done
January 26, 2026 at 9:51 AM
First drawn building in #tinygenerals
January 22, 2026 at 11:48 AM
And managed to write off one of the points I wanted to do in January for tinygenerals.com - login/register/link with Google and Discord will soon make it's way to production. Just need to test a thing or two. #tinygenerals #indiedev #gamedev
January 20, 2026 at 12:04 PM
I did this already before Christmas as an alternative to the mobile/desktop app but it took me until today to fix the errors and make it compilable. @postreads.co reader in terminal? I don't know but there will be signs.
January 16, 2026 at 11:31 PM
While TinyGenerals won't be (likely) a true 4X as the eXploit part will not be so robust, one of my strong inspirations and nostalgia which drew me to start building is Colonization from 1994 which I played on the Amiga. www.youtube.com/watch?v=xtPh...

#tinygenerals #retrogaming #gamedev #amiga
Amiga music: Colonization ("Bonny Morn")
YouTube video by Kuokka77
www.youtube.com
January 16, 2026 at 3:14 PM
@petersome.bsky.social gave me this interesting idea. Updated water tiles behavior. The water "waves" towards land mass. Making slow progress on the maps editor #tinygenerals #gamedev
January 15, 2026 at 11:34 PM
Haven't yet fully decided if I like it or not , but deep water now animates. #tinygenerals. #solodev #gamedev #indiedev
January 15, 2026 at 10:47 AM
Migrating my RSS reader (postreads.co) to next.js. Retrospectively I delayed it for too long. Especially in the context of building a mobile/desktop app and even the already existing progressive web app.

#rss #postreads
January 13, 2026 at 10:42 PM
Some days ago I made an entry on my Facebook and now I rewrote it and started a devlog for #tinygenerals - tinygenerals.com/blog/02-ai-j... - on some of the explorations on making an interesting, competitive AI and hopefully a playable online game.

#solodev #indiedev #gamedev
The AI Journey: From Simple Rules to Strategic Thinking | TinyGenerals
How we evolved TinyGenerals AI from naive decision-making to tactical map awareness and autonomous strategy planning.
tinygenerals.com
January 13, 2026 at 8:43 PM
And what can be more fitting developing a hex based game than a hex based wallpaper :)
Hive Wallpapers 🐝 🍯
2026 Bee-gins with a minimalist gradient wallpaper pack for your Apple devices.

basicappleguy.com/basicapplebl...
January 11, 2026 at 5:12 PM
What I'd want to do well in #tinygenerals is AI. The core game should be #pvp (nothing beats scheming humans) but I want the game to be fun to play alone as well. And I get mixed joy with sadness when the new iteration wins or tries flanking (I'm blue)
tinygenerals.com

#indiedev #solodev
January 11, 2026 at 4:46 PM
I made a mistake in #tinygenerals - I want roads but I implemented them as terrain. This means that I'd need to draw each variation of the road (~64 tiles)... for each terrain type (*6). Now with wang tiles and layers I can have roads but also rivers and terrain transitions.

#gamedev #solodev
January 9, 2026 at 3:03 PM
First unit test #tinygenerals
January 8, 2026 at 1:56 PM
#Tinygenerals -ception. First run of desktop thin-client (Rust/Tauri). When I get there, the first release of apps will be rather thin-client/native wrapper as the core game changes too often for me to maintain parallel dev

tinygenerals.com

#indiedev #gamedev
January 8, 2026 at 9:38 AM
#tinygenerals just another update - better battle room, bigger tiles with placeholder graphics and first working version that is playable (!= optimised) on mobile devices. Feedback welcome.

#indiedev #gamedev #gaming #strategygame
January 5, 2026 at 11:42 PM
I spent a lot of time on rulesets and factions in tinygenerals.com. And I just fixed a massive bug: I forgot to test how the game works without factions selected. It doesn't. It starts the battle and immediately announces elimination of both players. 🤦
#indiedev #tinygenerals #gamedev #gaming
January 3, 2026 at 12:41 AM
It needs a lot more work for chat to actually work, but started to display system messages and made some progress on the core communication system. #indiedev #gamedev #strategygame tinygenerals.com
December 31, 2025 at 1:12 AM
Built an online async strategy game. Turn-based, 1-8 players, bots if you want them. It's early (e.g. placeholder graphics/UI) but free to try. Feedback very welcome → tinygenerals.com #gamedev #strategygame #gaming
December 28, 2025 at 8:55 PM
tinygenerals.com just got a bigger update; mostly quality of life and economy. At the moment it's too easy but getting there. And AI can be even a bit competitive.
TinyGenerals - Strategic Hex Warfare
A modern recreation of turn-based strategy gaming
tinygenerals.com
December 2, 2025 at 12:35 AM
I wanted to try something new and I did: tinygenerals.com. It’s not as barebones as it might look but still an early release. If you want to give it a go - I’d be happy for feedback. New version will land later this week
TinyGenerals - Strategic Hex Warfare
A modern recreation of turn-based strategy gaming
tinygenerals.com
December 1, 2025 at 4:43 PM
I’ve just seen hell - the AI slop on YouTube is bad but there’s worse: automatic dubbing in your native language. I did not ask for it
December 1, 2025 at 1:22 PM
A problem with testing a turn based 2+ player game is that you need to have 2+ players. So I created my first bot. It's stupid but at least it knows how to end its turn
November 25, 2025 at 10:20 PM
For 20+ years I wanted to make a turn-based strategy game and I finally made it. Well, it's far from finished but the skeleton works. And it's multiplayer. I will be looking for some testing - if you like games like Panzer General and want to test what I cook - raise your hand
November 19, 2025 at 12:20 AM