Elliott Ayling | The Fire Must Grow 🔥
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elliottayling.co.uk
Elliott Ayling | The Fire Must Grow 🔥
@elliottayling.co.uk
Software Engineer 🧑‍💻
Game Dev 🎮
Photos 📸

Wishlist The Fire Must Grow on Steam!
https://store.steampowered.com/app/4129050
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New game! The Fire Must Grow.
A hex-based horror city builder.

🏘️Grow your village.
🔥Tend the flame.
💀Sacrifice your villagers.
👹Meet strange people and creatures.
Coming soon! Wishlist on #Steam !

#gaming #horrorgame #indiegame
Keep your villagers safe from the terrors that lie beyond the light. #screenshotsaturday
November 15, 2025 at 11:18 AM
New game! The Fire Must Grow.
A hex-based horror city builder.

🏘️Grow your village.
🔥Tend the flame.
💀Sacrifice your villagers.
👹Meet strange people and creatures.
Coming soon! Wishlist on #Steam !

#gaming #horrorgame #indiegame
November 11, 2025 at 12:18 PM
Damn, everybody trying to buy Devil's Derby today have crashed Steam. Crazy stuff. Guess I'll play #Silksong instead.
Devil's Derby is OUT NOW!

Fast-paced FPS on skates in a single arena where you fight endless hordes of demons using advance movement to compete for high score! 🛼

Get it on Steam!

#indiegame #madewithunity #gaming #indiedev
September 4, 2025 at 2:33 PM
This game is over 10 years old. Still looks amazing. Arkham Knight.
August 23, 2025 at 9:51 AM
Added a table UI class. Supports dynamic column/row changes and sorting. Editor and runtime support. Here it is tracking total existing resources. Will help me add various stats windows. Quite neat.
#gamedev #madeinunity
August 16, 2025 at 12:28 PM
August 11, 2025 at 12:43 PM
Basic farming system done (sped up). Villager plants/maintains/harvests crops. Crop can fail, be affected by weather, temperature etc, which can effect final yield. Needs some UI, but quite happy at the moment
#gamedev #madewithunity
August 11, 2025 at 11:59 AM
August 6, 2025 at 12:01 PM
August 5, 2025 at 1:02 PM
Just updated this and my resource system to use "IResourceAttribute". Effectively means I now raise request for any attributes (IsEdible, IsBurnable etc) rather than specific resources. Resource itself is a IResourceAttribute though, so you can still do that. Much more flexible. #gamedev
I wrote up how I designed my logistics system in my next game.
It's not a complete in depth post, but just a general overview of how it works at the moment, and the classes/objects that it uses. Hope it is helpful to some people.
#gamedev #madeinunity
Unity C# Logistics System
Hello. I’m Elliott. I’m a software engineer, but I also made the arena FPS Devil’s Derby on Steam. You can find me on Twitter and Bluesky…
medium.com
July 24, 2025 at 2:31 PM
Quite like this subtle scanline effect #gamedev #madeinunity #shaders
July 23, 2025 at 8:58 AM
I wrote up how I designed my logistics system in my next game.
It's not a complete in depth post, but just a general overview of how it works at the moment, and the classes/objects that it uses. Hope it is helpful to some people.
#gamedev #madeinunity
Unity C# Logistics System
Hello. I’m Elliott. I’m a software engineer, but I also made the arena FPS Devil’s Derby on Steam. You can find me on Twitter and Bluesky…
medium.com
July 21, 2025 at 11:38 AM
Reworking my logistical system right now- easily the most complex part of the code so far. It gets complicated fast. Have to be strict with your abstractions, and don't design yourself in a corner with no room to expand. Lots of edge cases! Might do a little write up when I'm happy with it #gamedev
July 2, 2025 at 3:44 PM
Devil's Derby is 20% off in the Steam Summer Sale! Give it a go if you like fast paced shooters.

#indiegames #steam #fpsgames
June 27, 2025 at 9:01 AM
June 27, 2025 at 7:24 AM
June 25, 2025 at 3:34 PM
June 24, 2025 at 12:05 PM
Some early WIP of UI/gameplay. #gamedev #madewithunity #indiegame
June 18, 2025 at 2:47 PM
Swear 50% of #gamedev time is just save/load edge case bugs and UI fiddling. Losing my mind.
June 18, 2025 at 2:06 PM
Working on "the next thing" which is all hex based with a lighting mechanic. I wanted clearly defined hexes of fully lit (where player can build), partial lit (risky to build here), and darkness (big no no), with a nice fall off at the edges. But how did I do this in Unity? #gamedev #madeinunity
May 31, 2025 at 1:16 PM
Devil's Derby is Steam Deck Verified! And it's also 15% off for the week! Go try it out!
#indiegame #madewithunity #gaming #indiedev #steamdeck
May 13, 2025 at 11:07 AM
Moved back to Unity for this project. Not because I didn't like #godot, but, as this was a Unity port, realised I spending too much time rewriting core systems instead of finishing the game. Also having to implement systems I use asset store assets for. Already missing certain parts of Godot though!
Starting to look like an actual game now. #gamedev #godot
May 8, 2025 at 8:43 AM