Ellioman
ellioman.bsky.social
Ellioman
@ellioman.bsky.social
Icelandic Graphics Programmer at ARM. He/Him.
Reposted by Ellioman
Reposted by Ellioman
I wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...
May 10, 2025 at 4:19 PM
Reposted by Ellioman
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
Reposted by Ellioman
How a 40-Year-Old Trick Solves Seamless Image Blending

Laplacian pyramid blending is a simple yet effective tool for many applications, including object composition, seamless panorama stitching, and exposure fusion.

Let’s learn this classic method that still works so well today.
March 9, 2025 at 3:27 PM
Reposted by Ellioman
Presentation summarising the CPU to GPU command submission pipeline and the various synchronisation options, touching upon ring/command buffers, frame buffering, GPU queues, fences and barriers t.co/SYLvvhG2er
https://gpuopen.com/wp-content/uploads/2020/06/GPUOpen_Concurrency_vTUM.pdf
t.co
January 24, 2025 at 6:17 PM
Reposted by Ellioman
Great collection of resources for GPU architecture and optimisation gist.github.com/silvesthu/50...
GPU Optimization for GameDev
GPU Optimization for GameDev. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
November 16, 2024 at 3:04 PM
Reposted by Ellioman
A Shadertoy-like tutorial framework for workgraphs, focusing on the GPU implementation and hiding the CPU-side setup. gpuopen.com/learn/work-g...
Work Graph Playground: a learning framework for GPU Work Graphs
Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.
gpuopen.com
November 11, 2024 at 5:01 PM