Human-Computer Interaction (HCI), Games, Theory;
ERC StG Theorycraft (2022 - 2027);
I like weird games and JRPGs (header image: Diaries of a Spaceport Janitor)
bsky.app/profile/comi...
I'll do an overview thread for this soon, but for now:
It's the first meaty empirical work I've done on issues I've been thinking about since the start of my PhD. A stab at dealing with what I think are important gaps in HCI UX/Well-being research
Spearheaded by @comic-sans-soleil.bsky.social, we investigated how UX differs as a function of motivation (as per self-determination theory). Some really neat and nuanced findings here, imo
doi.org/10.1145/3689...
bsky.app/profile/comi...
dl.acm.org/doi/10.1145/...
Musk is unambiguously describing an escalation of the problems we identify in these last two papers.
dl.acm.org/doi/10.1145/...
Musk is unambiguously describing an escalation of the problems we identify in these last two papers.
dl.acm.org/doi/full/10....
dl.acm.org/doi/full/10....
dl.acm.org/doi/10.1145/...
dl.acm.org/doi/10.1145/...
A JRPG set in a world of garbage, written by a pair of real-life janitors. Featuring boss art from Francis Coulombe, creator of Look Outside.
Been following development of this one for yeaaaaaaaars. Great to see it done.
A JRPG set in a world of garbage, written by a pair of real-life janitors. Featuring boss art from Francis Coulombe, creator of Look Outside.
Been following development of this one for yeaaaaaaaars. Great to see it done.
(If you’re a game developer or game scholar interested in game worlds, this talk is for you)
(If you’re a game developer or game scholar interested in game worlds, this talk is for you)