Elias Daler
@eliasdaler.bsky.social
Half of it, at least. 😂
(Didn’t expect the demo to take 1.5 months instead of 2 weeks!)
(Didn’t expect the demo to take 1.5 months instead of 2 weeks!)
November 7, 2025 at 11:50 PM
Half of it, at least. 😂
(Didn’t expect the demo to take 1.5 months instead of 2 weeks!)
(Didn’t expect the demo to take 1.5 months instead of 2 weeks!)
Can’t say for sure, the emulation of PS1 is not perfect there.
November 7, 2025 at 11:49 PM
Can’t say for sure, the emulation of PS1 is not perfect there.
Oh, that one is a part of a BIOS, you can’t change that. 😅
November 7, 2025 at 11:48 PM
Oh, that one is a part of a BIOS, you can’t change that. 😅
And then use BootEdit to replace the model in the ISO with your own .TMD file.
www.romhacking.net/utilities/15...
www.romhacking.net/utilities/15...
www.romhacking.net
November 7, 2025 at 3:13 PM
And then use BootEdit to replace the model in the ISO with your own .TMD file.
www.romhacking.net/utilities/15...
www.romhacking.net/utilities/15...
gist.github.com/eliasdaler/3...
My script for exporting .TMD from .blend files can be found here
My script for exporting .TMD from .blend files can be found here
.blend to .tmd (PS1) export
.blend to .tmd (PS1) export. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
November 7, 2025 at 3:09 PM
gist.github.com/eliasdaler/3...
My script for exporting .TMD from .blend files can be found here
My script for exporting .TMD from .blend files can be found here
Hello.
I will do it as I've seen a few people being disappointed that it's not there...
It would be a bit hard since the memory of sound chip doesn't have pretty much any space left, but I'll figure something out!
I will do it as I've seen a few people being disappointed that it's not there...
It would be a bit hard since the memory of sound chip doesn't have pretty much any space left, but I'll figure something out!
November 7, 2025 at 12:45 PM
Hello.
I will do it as I've seen a few people being disappointed that it's not there...
It would be a bit hard since the memory of sound chip doesn't have pretty much any space left, but I'll figure something out!
I will do it as I've seen a few people being disappointed that it's not there...
It would be a bit hard since the memory of sound chip doesn't have pretty much any space left, but I'll figure something out!
Hi.
Can you give me the firmware version, please? :)
I'll add it to the manual/guide.
Can you give me the firmware version, please? :)
I'll add it to the manual/guide.
November 7, 2025 at 12:43 PM
Hi.
Can you give me the firmware version, please? :)
I'll add it to the manual/guide.
Can you give me the firmware version, please? :)
I'll add it to the manual/guide.
I want to do Pink Sea, but I feel like it won't be as easy because I want the water to look beautiful, shiny and reflect stuff... :D
November 6, 2025 at 3:14 PM
I want to do Pink Sea, but I feel like it won't be as easy because I want the water to look beautiful, shiny and reflect stuff... :D
I plan to emulate how PS1 GPU functions and do a software renderer - this should be relatively easy - there's no need to do the whole system emulation.
November 6, 2025 at 3:14 PM
I plan to emulate how PS1 GPU functions and do a software renderer - this should be relatively easy - there's no need to do the whole system emulation.
Sadly DuckStation's license is incredibly restrictive, so I can't use its code in any way. PCSX-Redux is more permissive, but its emulation is not perfect, especially in terms of SPU.
November 6, 2025 at 3:13 PM
Sadly DuckStation's license is incredibly restrictive, so I can't use its code in any way. PCSX-Redux is more permissive, but its emulation is not perfect, especially in terms of SPU.
I might add some more levels in the future.
The problem is that the most beautiful/popular/wanted levels are also some of the most complicated ones, so they might take more time to do than the two worlds I did (Block World and Snow World).
The problem is that the most beautiful/popular/wanted levels are also some of the most complicated ones, so they might take more time to do than the two worlds I did (Block World and Snow World).
November 6, 2025 at 2:45 PM
I might add some more levels in the future.
The problem is that the most beautiful/popular/wanted levels are also some of the most complicated ones, so they might take more time to do than the two worlds I did (Block World and Snow World).
The problem is that the most beautiful/popular/wanted levels are also some of the most complicated ones, so they might take more time to do than the two worlds I did (Block World and Snow World).
eliasdaler.itch.io/yume-nikki-ps1
Also I realized that I didn't post the link in replies... omg 🥲
Also I realized that I didn't post the link in replies... omg 🥲
Yume Nikki PS1 (demo) by Elias Daler
A 3D reimagination of Yume Nikki that runs on a real Sony PlayStation 1
eliasdaler.itch.io
November 6, 2025 at 12:59 PM
eliasdaler.itch.io/yume-nikki-ps1
Also I realized that I didn't post the link in replies... omg 🥲
Also I realized that I didn't post the link in replies... omg 🥲
eliasdaler.itch.io/yume-nikki-ps1
(I forgot to post this link... 🫠)
Thank you so much for all the positive feedback!
(I forgot to post this link... 🫠)
Thank you so much for all the positive feedback!
Yume Nikki PS1 (demo) by Elias Daler
A 3D reimagination of Yume Nikki that runs on a real Sony PlayStation 1
eliasdaler.itch.io
November 6, 2025 at 12:58 PM
eliasdaler.itch.io/yume-nikki-ps1
(I forgot to post this link... 🫠)
Thank you so much for all the positive feedback!
(I forgot to post this link... 🫠)
Thank you so much for all the positive feedback!
Taki Udon has said that this has potential IP problems as the IP is not mine, and I understand. :)
November 6, 2025 at 12:56 PM
Taki Udon has said that this has potential IP problems as the IP is not mine, and I understand. :)
Thanks!
I guess porting it to PC, polishing it a bit and pitching to Playism. :)
I guess porting it to PC, polishing it a bit and pitching to Playism. :)
November 6, 2025 at 12:55 PM
Thanks!
I guess porting it to PC, polishing it a bit and pitching to Playism. :)
I guess porting it to PC, polishing it a bit and pitching to Playism. :)
Yes, an actual PS1 game. 😁
November 4, 2025 at 10:59 AM
Yes, an actual PS1 game. 😁
I posted some stuff in Uboachan's Discord.
I'd like for someone to create a thread there if there's enough interest, but would probably be better once its released.
I'd like for someone to create a thread there if there's enough interest, but would probably be better once its released.
November 4, 2025 at 12:07 AM
I posted some stuff in Uboachan's Discord.
I'd like for someone to create a thread there if there's enough interest, but would probably be better once its released.
I'd like for someone to create a thread there if there's enough interest, but would probably be better once its released.
The demo for this will be out on my Itch page (eliasdaler.itch.io) in about 1 or 2 days. 🙏
November 3, 2025 at 9:58 PM
The demo for this will be out on my Itch page (eliasdaler.itch.io) in about 1 or 2 days. 🙏
Most things look possible, except for the shadows. :)
But yeah, making something run on PS1 requires a *complete* rewrite, especially so if the engine/game wasn't written in C/C++.
But yeah, making something run on PS1 requires a *complete* rewrite, especially so if the engine/game wasn't written in C/C++.
October 19, 2025 at 10:42 PM
Most things look possible, except for the shadows. :)
But yeah, making something run on PS1 requires a *complete* rewrite, especially so if the engine/game wasn't written in C/C++.
But yeah, making something run on PS1 requires a *complete* rewrite, especially so if the engine/game wasn't written in C/C++.
Thank you!
Yeah, I have my own exporter written with Blender API. I export directly from .blend files into my custom mesh/level format (I use Blender as a level editor too)
Yeah, I have my own exporter written with Blender API. I export directly from .blend files into my custom mesh/level format (I use Blender as a level editor too)
October 13, 2025 at 12:25 AM
Thank you!
Yeah, I have my own exporter written with Blender API. I export directly from .blend files into my custom mesh/level format (I use Blender as a level editor too)
Yeah, I have my own exporter written with Blender API. I export directly from .blend files into my custom mesh/level format (I use Blender as a level editor too)
He's on vacation. :)
I plan to return to the "main" game pretty soon, though! Yume Nikki project is just a temporary distraction.
I plan to return to the "main" game pretty soon, though! Yume Nikki project is just a temporary distraction.
October 12, 2025 at 10:42 PM
He's on vacation. :)
I plan to return to the "main" game pretty soon, though! Yume Nikki project is just a temporary distraction.
I plan to return to the "main" game pretty soon, though! Yume Nikki project is just a temporary distraction.