Eisegesis
eisegesis623.bsky.social
Eisegesis
@eisegesis623.bsky.social
To read into the world itself...
Seems so, thankfully. At the time I hadn't been able to find any confirmation of that though.
July 13, 2025 at 9:02 PM
I frequently maximize the 3D viewport, or move the outliner to various locations depending on the workspace. Having to manually navigate to it whenever I want to switch collections is still enough of a flow-breaker that it might as well not be present at all.
July 7, 2025 at 5:29 PM
Genuinely one of the best features in Blender to me. Especially when rigging, or retopologizing, or hiding scale references, any number of tasks that involve comparing objects.

Ah, well, guess most people don't feel the same :/
July 7, 2025 at 5:21 PM
I use this constantly. It was the one saving grace that let me preserve my workflow when they got rid of layers. Enabling/disabling objects at the speed of light. I suppose not *all* ten numbers are necessary for it, but it's a shame to see such useful functionality no longer included by default.
July 7, 2025 at 5:20 PM
Hey Bering, thanks for the kind words! Releasing for free was our best option for legal reasons related to development and our desired release window. Plus, it's more accessible this way and easier to share! Hope you enjoy the game if you try it out! :)
Looks fantastic. Why did you decide to make it free? It looks like a premium game to me.
April 25, 2025 at 8:23 AM
I served as Technical Lead on the project, and I couldn't be prouder of this team. Everyone put a ton of effort into the project and it was an honor to work with them!
April 24, 2025 at 4:57 AM
Been super interested in your approaches to this since you started talking about it a while ago. You mentioned then that it was a long way away from being ready--how are you feeling about it these days?
November 7, 2024 at 5:56 AM