eigen
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eigenlenk.bsky.social
eigen
@eigenlenk.bsky.social
Gamedev, F1 fan, hiker, motorcyclist & (un)certified cat petter
Current project: Cats On Broombas

https://eigen.itch.io
http://linktr.ee/CatsOnBroombas
🗒️Readme.txt
November 1, 2025 at 3:34 PM
Getting into more complicated components in my imgui Win 95 demo. Scrolling, then resizing and estimating the scrollbar size and position afterwards is going to be interesting..

Saving grace in this one is that it's scrolling lines, not pixels.

#cprogramming
October 25, 2025 at 8:02 PM
The whole of rnicrosoft windooze 95.

Calculator is WIP.

Why am I building this? No idea... but it's fun!
October 12, 2025 at 7:39 PM
Needed to unwind a little after work. Coded up this "About" window in my mock Windows 95 project 🥳

Come help me build it: github.com/eigenlenk/CIG
September 26, 2025 at 6:12 PM
𝒽𝑒𝓁𝓁𝑜.
July 28, 2025 at 9:38 AM
🪞 M I R R O R S 🪞

Duke Nukem 3D did it first, but here's no rooms behind rooms shenanigans going on.
July 21, 2025 at 7:03 PM
this looks cool!
July 18, 2025 at 1:38 PM
It's just really cool that it works! Just sitting here and grinning.
July 3, 2025 at 10:49 AM
💡🌘
July 3, 2025 at 9:25 AM
After a major rewrite of sector clipping, there is now sector clipping!

github.com/eigenlenk/ra...
June 26, 2025 at 10:03 AM
We can talk gamedev or programming in general. Also interested seeing and hearing what others are working on.
June 24, 2025 at 1:26 PM
This was predictably complicated, but sector intersections/subtractions seem to work! You just define a bunch of polygons and the builder does the rest.

github.com/eigenlenk/ra...
June 21, 2025 at 8:39 PM
As I have some time, decided to revive and release some of my older projects. This one is based on the raycaster I worked on a few years ago. There's no texturing or sprite support yet. Just the basic structure, this time with parallel rendering support thanks to OpenMP.

github.com/eigenlenk/ra...
June 18, 2025 at 8:48 AM
Come on over to Windooze 95. We have games now!
May 26, 2025 at 6:24 PM
Sound on! 🙃
May 23, 2025 at 6:48 PM
I've implemented menus now 🤩

github.com/eigenlenk/CIG
May 23, 2025 at 1:57 PM
Simple things are sometimes quite fun! 🪟9️⃣5️⃣

Check out the GitHub page if you want to learn what it is and maybe contribute a feature of your own? I'd love to see Calculator or similar getting built in here.

github.com/eigenlenk/cig

Next up: Scrollbars, probably. Maybe.

#programming #retro #imgui
May 12, 2025 at 3:02 PM
Collapsing bridges and star bubbles - Cats on Broombas have learned a few new tricks on this fine Screenshot Saturday! 🙀
April 12, 2025 at 3:36 PM
In a move I'm not sure anyone could've seen coming, least of all me, it's been decided that cats just cannot be trusted enough with the Broomba, and apparently it's up to man's best friend "the dog" I'm told by the focus group. So I'm here to announce Dogs On Broombas. Thank you.
April 1, 2025 at 1:16 PM
Jotted down a game idea from last nights dream.

(Thanks to @foone.bsky.social for providing a great tool!)
March 5, 2025 at 9:13 AM
Some more 📷
January 6, 2025 at 4:55 PM
I think the new Indy game would complete a sort of a journey for me - in both of these cases I remember thinking it's the most realistic looking computer game I've seen and it cannot possibly get any better.
December 25, 2024 at 4:13 PM
Wonderful things are happening!
December 24, 2024 at 4:30 PM
Happy holidays from the Cats on Various Things gang!
December 24, 2024 at 3:24 PM
Some of the filming locations still exist here in Tallinn (and outside it.) Should probably watch it again. Only seen it once, much younger when I didn't really grasp it.
December 12, 2024 at 8:25 AM