DWD_WAVER
@dwdwaver.bsky.social
PFP by Kasuga on Wikipedia
@dualworlders.neocities.org
EN/JP
@dualworlders.neocities.org
EN/JP
Reposted by DWD_WAVER
summer brushes the view
July 28, 2025 at 11:19 PM
summer brushes the view
Not dead. Cooking. Thriving even. A very long and drawn out battle with Godot has made me stronger.
(The six month refactor is over)
The first level for DATASENTOU is nearing completion—and apparently I need to make devlogs—so I've made a new video showing the dialogue system.
youtu.be/wIxPtQiK8uw
(The six month refactor is over)
The first level for DATASENTOU is nearing completion—and apparently I need to make devlogs—so I've made a new video showing the dialogue system.
youtu.be/wIxPtQiK8uw
DATASENTOU/データ尖塔 #002 - Character Dialogue
YouTube video by DUALWORLDERS
youtu.be
July 23, 2025 at 3:48 AM
Not dead. Cooking. Thriving even. A very long and drawn out battle with Godot has made me stronger.
(The six month refactor is over)
The first level for DATASENTOU is nearing completion—and apparently I need to make devlogs—so I've made a new video showing the dialogue system.
youtu.be/wIxPtQiK8uw
(The six month refactor is over)
The first level for DATASENTOU is nearing completion—and apparently I need to make devlogs—so I've made a new video showing the dialogue system.
youtu.be/wIxPtQiK8uw
Reposted by DWD_WAVER
Reposted by DWD_WAVER
No updates on DATASENTOU because I got sidetracked into making mods for HOI4... My mod made it to the front page of the workshop, so I suppose I need to actually continue working on it for a bit. If you're curious, it's this submod for Equestria at War: steamcommunity.com/sharedfiles/...
Steam Workshop::Equestria at War: New Technology
steamcommunity.com
March 26, 2025 at 3:49 AM
No updates on DATASENTOU because I got sidetracked into making mods for HOI4... My mod made it to the front page of the workshop, so I suppose I need to actually continue working on it for a bit. If you're curious, it's this submod for Equestria at War: steamcommunity.com/sharedfiles/...
Reposted by DWD_WAVER
Space cruiser Tunguska Vermillion of the Vacuum Navy (1/n)
February 24, 2025 at 6:06 PM
Space cruiser Tunguska Vermillion of the Vacuum Navy (1/n)
私は炎
私に気にかける度胸がある者を燃やす
私に気にかける度胸がある者を燃やす
February 20, 2025 at 4:18 AM
私は炎
私に気にかける度胸がある者を燃やす
私に気にかける度胸がある者を燃やす
Basic dummy entity/enemy, elemental reactions, and player attacks. Getting closer to where I was at before I started refactoring, though it'll still be a while to I get there (if I keep focusing on the visuals that is).
February 20, 2025 at 12:38 AM
Basic dummy entity/enemy, elemental reactions, and player attacks. Getting closer to where I was at before I started refactoring, though it'll still be a while to I get there (if I keep focusing on the visuals that is).
Reposted by DWD_WAVER
kris deltarune with a hooded shawl
February 11, 2025 at 10:38 PM
kris deltarune with a hooded shawl
Reposted by DWD_WAVER
Fun fact: In the Japanese version of Xenoblade X, the mecha are known as "Dolls".
Here's the page I did for Xeno Compendium!
Here's the page I did for Xeno Compendium!
February 6, 2025 at 10:36 PM
Fun fact: In the Japanese version of Xenoblade X, the mecha are known as "Dolls".
Here's the page I did for Xeno Compendium!
Here's the page I did for Xeno Compendium!
Reposted by DWD_WAVER
Slow progress lately (due to EDF6), but I managed to get a debug console addon implemented (Simply Console by MarkVelez: github.com/MarkVelez/go...). I originally had my own implementation, but I got tired of fighting my code. Anyways: flight, noclip, self destruct, reset, etc. etc. Very epic
February 1, 2025 at 10:26 PM
Slow progress lately (due to EDF6), but I managed to get a debug console addon implemented (Simply Console by MarkVelez: github.com/MarkVelez/go...). I originally had my own implementation, but I got tired of fighting my code. Anyways: flight, noclip, self destruct, reset, etc. etc. Very epic
Reposted by DWD_WAVER
Simple BSOD display when you die without extra lives (ideally this won't trigger an epileptic seizure). The player here is taking damage from hitting the wall at high speed, which would normally cause a crater/ricochet but since they're already at low health they just die.
January 20, 2025 at 4:22 AM
Simple BSOD display when you die without extra lives (ideally this won't trigger an epileptic seizure). The player here is taking damage from hitting the wall at high speed, which would normally cause a crater/ricochet but since they're already at low health they just die.
Reposted by DWD_WAVER
Unfortunately, with TikTok soon to be banned I actually have to become productive. So, I've gotten elevators to work. These will function as the transitions between most of the levels (excluding some special occasions) so I guess this is actually a pretty big milestone?
January 12, 2025 at 1:48 AM
Unfortunately, with TikTok soon to be banned I actually have to become productive. So, I've gotten elevators to work. These will function as the transitions between most of the levels (excluding some special occasions) so I guess this is actually a pretty big milestone?
Reposted by DWD_WAVER
Reposted by DWD_WAVER
January 3, 2025 at 11:17 PM
Player controller works again, though I need to rework the surface impact system due to how inconsistent the current impact detection system is. Once it's fully working, the player (and other entities) should be able to ricochet off of surfaces or create craters.
January 2, 2025 at 6:01 PM
Player controller works again, though I need to rework the surface impact system due to how inconsistent the current impact detection system is. Once it's fully working, the player (and other entities) should be able to ricochet off of surfaces or create craters.
Currently refactoring the entire game, having to actively stop myself from trying to finish the UI design. If I had my way, I would've finished the UI and then scrapped it a couple months down the line when the game inevitably shifts in aesthetic. Such is life.
December 29, 2024 at 4:49 AM
Currently refactoring the entire game, having to actively stop myself from trying to finish the UI design. If I had my way, I would've finished the UI and then scrapped it a couple months down the line when the game inevitably shifts in aesthetic. Such is life.
Reposted by DWD_WAVER
michel sant'angelo, the flammable one
#東方project
#東方project
December 23, 2024 at 12:53 AM
michel sant'angelo, the flammable one
#東方project
#東方project