The lack of trinkets that actually change your game style makes less constantization
Example of good customization: flop world and Fins like the button skimmer which encouraged you to dash for buttons to get that sweet boost of speed so the entities don't catch you
The lack of trinkets that actually change your game style makes less constantization
Example of good customization: flop world and Fins like the button skimmer which encouraged you to dash for buttons to get that sweet boost of speed so the entities don't catch you