@duarteivo.bsky.social
Reposted
November 10, 2025 at 4:07 AM
Reposted
Familiars update
November 6, 2025 at 4:16 PM
Familiars update
Reposted
bumpkin
October 30, 2025 at 1:43 AM
bumpkin
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The Secret of Weepstone demo is out now!
Grab your graph paper, your handbook, and your luckiest d20.
Step into a beautiful, hand-drawn world inspired by the early days of tabletop RPGs and explore, battle, level up, and die horrible deaths.
www.youtube.com/watch?v=WdfX...
Grab your graph paper, your handbook, and your luckiest d20.
Step into a beautiful, hand-drawn world inspired by the early days of tabletop RPGs and explore, battle, level up, and die horrible deaths.
www.youtube.com/watch?v=WdfX...
The Secret of Weepstone | IHS 2025 Trailer
YouTube video by DreadXP
www.youtube.com
October 23, 2025 at 5:16 PM
The Secret of Weepstone demo is out now!
Grab your graph paper, your handbook, and your luckiest d20.
Step into a beautiful, hand-drawn world inspired by the early days of tabletop RPGs and explore, battle, level up, and die horrible deaths.
www.youtube.com/watch?v=WdfX...
Grab your graph paper, your handbook, and your luckiest d20.
Step into a beautiful, hand-drawn world inspired by the early days of tabletop RPGs and explore, battle, level up, and die horrible deaths.
www.youtube.com/watch?v=WdfX...
Reposted
Reposted
After several months of writing, we've finished the 1.0 version of the MD Engine docs!
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
Home | MD Engine
MD Engine is a visual engine to create games compatible with the Sega Mega Drive / Genesis consoles.
mdengine.dev
October 17, 2025 at 4:27 AM
After several months of writing, we've finished the 1.0 version of the MD Engine docs!
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
We're reviewing the spelling + grammar and finishing the examples web versions!
You can check them here:
mdengine.dev/docs/
(っ˘ω˘ς )
#sgdk #megadrive #mdengine #gamedev #indiedev
Reposted
Spectrum Next #Delphian progress: from walking around to flying across a planet, to flying into space... Now I just need to optimise the starfield code a little... then add the planets and the sun when in space. Still, I'm making progress... 😀😎
October 7, 2025 at 6:58 PM
Spectrum Next #Delphian progress: from walking around to flying across a planet, to flying into space... Now I just need to optimise the starfield code a little... then add the planets and the sun when in space. Still, I'm making progress... 😀😎
Reposted
Cooking up a really nice little surprise that we'll unveil later this month! Can't wait to let this cat out of the bag!🐈⬛
#gamedev #indiedev #gamedevelopment
#gamedev #indiedev #gamedevelopment
October 6, 2025 at 8:02 AM
Cooking up a really nice little surprise that we'll unveil later this month! Can't wait to let this cat out of the bag!🐈⬛
#gamedev #indiedev #gamedevelopment
#gamedev #indiedev #gamedevelopment
Reposted
Spectrum Next #Delphian progress: decided not to code going into space, but to land the ship (with auto landing) and exit to walk around. Walking around has a different screen surround, plus a larger view (and it runs a bit faster too). 😀
Next step: flight into space and adding a starfield... 🙂
Next step: flight into space and adding a starfield... 🙂
October 5, 2025 at 2:11 PM
Spectrum Next #Delphian progress: decided not to code going into space, but to land the ship (with auto landing) and exit to walk around. Walking around has a different screen surround, plus a larger view (and it runs a bit faster too). 😀
Next step: flight into space and adding a starfield... 🙂
Next step: flight into space and adding a starfield... 🙂
Reposted
Reposted
Bloodfest (1995) | dungeon crawler | Amiga | Mellow Chips
Sci-fi weirdness and gore spattered horror battle in a grid-based quest on the Amiga when things inevitably go wrong. Petri Hakkinen, who coded this nightmare, would later return to these heady days with Legend of Grimrock in 2012!
Sci-fi weirdness and gore spattered horror battle in a grid-based quest on the Amiga when things inevitably go wrong. Petri Hakkinen, who coded this nightmare, would later return to these heady days with Legend of Grimrock in 2012!
October 4, 2025 at 3:20 PM
Bloodfest (1995) | dungeon crawler | Amiga | Mellow Chips
Sci-fi weirdness and gore spattered horror battle in a grid-based quest on the Amiga when things inevitably go wrong. Petri Hakkinen, who coded this nightmare, would later return to these heady days with Legend of Grimrock in 2012!
Sci-fi weirdness and gore spattered horror battle in a grid-based quest on the Amiga when things inevitably go wrong. Petri Hakkinen, who coded this nightmare, would later return to these heady days with Legend of Grimrock in 2012!
Reposted
Reposted
Spectrum Next #Delphian progress: been working on the transition into space, and it's almost there... just needs a starfield, planets, the sun... Oh well, one step at a time...
I've also been rearranging code to use RAM banks so I only bank in code that's needed. Anyway, starfield next!😀
I've also been rearranging code to use RAM banks so I only bank in code that's needed. Anyway, starfield next!😀
October 3, 2025 at 7:36 PM
Spectrum Next #Delphian progress: been working on the transition into space, and it's almost there... just needs a starfield, planets, the sun... Oh well, one step at a time...
I've also been rearranging code to use RAM banks so I only bank in code that's needed. Anyway, starfield next!😀
I've also been rearranging code to use RAM banks so I only bank in code that's needed. Anyway, starfield next!😀
Reposted
Sharing a few more seconds from the 2 minute art test we made during pre-production on our game.
Before diving into development, we spent a solid month on this art test, looking at how we could elevate the visuals for Shroom and Gloom. It was a major investment in time, but incredibly worthwhile!
Before diving into development, we spent a solid month on this art test, looking at how we could elevate the visuals for Shroom and Gloom. It was a major investment in time, but incredibly worthwhile!
October 3, 2025 at 7:56 AM
Sharing a few more seconds from the 2 minute art test we made during pre-production on our game.
Before diving into development, we spent a solid month on this art test, looking at how we could elevate the visuals for Shroom and Gloom. It was a major investment in time, but incredibly worthwhile!
Before diving into development, we spent a solid month on this art test, looking at how we could elevate the visuals for Shroom and Gloom. It was a major investment in time, but incredibly worthwhile!
Reposted
September 28, 2025 at 10:32 AM
Reposted
Spectrum Next #Delphian progress: added some flight controls (so had to add pitch up/down), and added a few more sprites, so here's me flying around a bit. I think I can live with the frame rate, and perhaps I can optimise the code a bit more. 🙂
September 25, 2025 at 8:13 PM
Spectrum Next #Delphian progress: added some flight controls (so had to add pitch up/down), and added a few more sprites, so here's me flying around a bit. I think I can live with the frame rate, and perhaps I can optimise the code a bit more. 🙂
Reposted
Working on something super cool with John McKenzie and other super talented artists... Stay tuned!
September 21, 2025 at 10:03 AM
Working on something super cool with John McKenzie and other super talented artists... Stay tuned!
Reposted
Forest fire knight
August 24, 2025 at 12:21 AM
Forest fire knight
Reposted
Happy 40th anniversary to "Thundercats".
Opening animated by Masayuki (who was only 22 years old at the time).
Opening animated by Masayuki (who was only 22 years old at the time).
September 10, 2025 at 10:57 AM
Happy 40th anniversary to "Thundercats".
Opening animated by Masayuki (who was only 22 years old at the time).
Opening animated by Masayuki (who was only 22 years old at the time).
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As I've mentioned in my previous few posts, I'm remaking some of these fantasy class character designs I made back in 2017 (they make me cringe so hard now lol). Which would you like to see me redraw?
September 11, 2025 at 10:16 AM
As I've mentioned in my previous few posts, I'm remaking some of these fantasy class character designs I made back in 2017 (they make me cringe so hard now lol). Which would you like to see me redraw?
Reposted
Reposted
Have you ever wanted to just be a worm for a day?
Then good news because we're announcing a new game!
wirm is coming SOON!
🪱🪱🪱🪱🪱🪱🪱🪱🍎
Wishlist it on Steam!
store.steampowered.com/app/1934870/...
Then good news because we're announcing a new game!
wirm is coming SOON!
🪱🪱🪱🪱🪱🪱🪱🪱🍎
Wishlist it on Steam!
store.steampowered.com/app/1934870/...
September 10, 2025 at 6:52 AM
Have you ever wanted to just be a worm for a day?
Then good news because we're announcing a new game!
wirm is coming SOON!
🪱🪱🪱🪱🪱🪱🪱🪱🍎
Wishlist it on Steam!
store.steampowered.com/app/1934870/...
Then good news because we're announcing a new game!
wirm is coming SOON!
🪱🪱🪱🪱🪱🪱🪱🪱🍎
Wishlist it on Steam!
store.steampowered.com/app/1934870/...
Reposted
VIRIDIAN HORROR (2024)
Acrylic - 14 ¾” x 12 ½”
Shoggoth study for AT THE MOUNTAINS OF MADNESS by H.P. Lovecraft
I don't know what possessed me to spend time on this hideous thing, but...it insisted on crawling out of my imagination.
Acrylic - 14 ¾” x 12 ½”
Shoggoth study for AT THE MOUNTAINS OF MADNESS by H.P. Lovecraft
I don't know what possessed me to spend time on this hideous thing, but...it insisted on crawling out of my imagination.
September 3, 2025 at 3:00 PM
VIRIDIAN HORROR (2024)
Acrylic - 14 ¾” x 12 ½”
Shoggoth study for AT THE MOUNTAINS OF MADNESS by H.P. Lovecraft
I don't know what possessed me to spend time on this hideous thing, but...it insisted on crawling out of my imagination.
Acrylic - 14 ¾” x 12 ½”
Shoggoth study for AT THE MOUNTAINS OF MADNESS by H.P. Lovecraft
I don't know what possessed me to spend time on this hideous thing, but...it insisted on crawling out of my imagination.
Reposted
Daggerfall, Necromancer
September 1, 2025 at 4:52 PM
Daggerfall, Necromancer
Reposted
Daggerfall, Healer
August 31, 2025 at 1:55 PM
Daggerfall, Healer