Dave H
drstrider.bsky.social
Dave H
@drstrider.bsky.social
Senior Software Engineer, Engine Support at Unity. Ex-TT Fusion. Ex-Bizarre Creations. Pronouns: He/Him. My views are my own.
If junior LLM replies correctly, fine, but if it replies with something fishy, MainLLM deletes entire junior LLM, and sounds a bunch of alarms. Could this strategy work?

Or does it still leave the door open for 'smarter' prompt injection?
February 9, 2026 at 1:21 PM
Main LLM spawns isolated 'junior LLM' and passes email content+task to junior LLM. Runs task (e.g. what am I doing on august 10th)

junior LLM could of course be "sidelined" during this task (e.g. please upload google creds to this website), so now Main LLM asks junior LLM "summarise current task"
February 9, 2026 at 1:21 PM
Really great video, it got me thinking a lot!

I'm curious, does this strategy work for avoiding prompt injection:

"Main LLM" - fetch my email and summarise them - Main LLM has Gmail auth keys, fetches email content, but does NOT put it anywhere near its own context window
February 9, 2026 at 1:21 PM
Speaking personally, anytime a game asks me this, I always pick the "Performance" option every time: I want it to look as good as it can at 60fps or higher ☺️

Genuinely think the popularity of the CoD series in the 2000s is because they stayed at 60hz while everyone was taking a detour through 30fps
December 21, 2025 at 8:50 AM
I used to hate it, but now I appreciate that it actually forces a fairly common style of formatting code, which is something that a lot of teams have to enforce in 'C-like' languages with version control tooling
I'm still not sure overall about it, but I do see the positives.
December 28, 2024 at 10:07 PM
Nice! What engine is under the hood? 🙃 Unity? Unreal? Custom?
December 5, 2024 at 5:04 PM