Sleepy Sheepy
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drowzysheeb.bsky.social
Sleepy Sheepy
@drowzysheeb.bsky.social
Hello! The names Edea and I play a lotta RPGS and Fighting games! Will also be posting Art here as well! Mostly ocs but also fanart when it comes around.

Consider saying hi <3

27
Big ole teefers
April 20, 2025 at 3:43 PM
Omigosh! Thank u!! X3
April 10, 2025 at 6:18 PM
X3 hehe yr far too kind too kind
💜💜
April 6, 2025 at 4:27 PM
Unironically make heat more like x factor and less like soul calibur soul charge
April 4, 2025 at 6:01 PM
But as is EVERY round is like that, even when every character CAN do this it fucking sucks bc it feels like everyones doing the same thing.
Plus i imagine generally you can get more ppl on board with having to deal with plus on bullshit moves once per game instead of every round of every match
April 4, 2025 at 5:59 PM
Think abt it, one round is usually enough to swing momentum back in your favor or to even snowball and have it go your way, but youd have to make that choice and commit to it. No eating glue for free. And it would already solve so many issues w/ lack of interaction variety and gameplay staleness
April 4, 2025 at 5:59 PM
I think the game needs to rethink its philosophy around heat as a resource and when and how its used. Imo, i think that heat should be a once per game state and all heat engagers should be optional to go into heat or not.
I think heat should exist like heihachi warrior instinct basically
April 4, 2025 at 5:59 PM
I think that when you compound these factors with rage and rage art as well you have a game thats just literally TOO system mechanic heavy The game is being wholly designed around what heat gives the characters and thats why its so fucking boring. Nobody wants to play Heat fighter 8 they want tekken
April 4, 2025 at 5:59 PM
They got the meats
March 21, 2025 at 11:55 PM
Reposted by Sleepy Sheepy
However, I do have a GUEST ART BONUS POST for him to end things off for now!

A pixel art portrait by @zessdynamite.bsky.social and a piece of traditional art by @drowzysheeb.bsky.social!
February 18, 2025 at 12:22 PM