DropTheDie
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dropthedie.bsky.social
DropTheDie
@dropthedie.bsky.social
Heyyyy everybody. I'm JB, better known as DropTheDie. ➤He/Him ➤Dungeon Master ➤Bestselling TTRPG Author ➤Business e-mail: [email protected] ➤Links to it all: http://linktr.ee/dropthedie ☰ Put me to WORK!
Please tell me you've tried Sanctuary on Netflix?

Also, stumbling onto sumo clips brings endless joy whenever I end up mindlessly scrolling. I should try watching directly.
November 13, 2025 at 7:17 PM
My arms hurt /SO MUCH/ when i woke up this morning, too. I can barely close my right hand.

At least you're not alone!
November 13, 2025 at 7:13 PM
YET ANOTHER "unprecedented times" we get to survive through.
November 12, 2025 at 8:58 PM
seriously, these are fantastic. Thanks for sharing them.
November 12, 2025 at 7:28 PM
Again, very aptly put.

Maybe it is because many millennials grew up making friends on chatrooms and pouring through forums, we saw the advent of the video chat in real time, there's nostalgia to it. Like seeing a strip of road from your childhood town covered in billboards and nail salons now.
November 12, 2025 at 7:28 PM
Very succinctly put: the insincerity grates.

It's also hard being able to spot the "link in bio" affiliate marketing ploys and engagement farms? I can't turn my brain off enough to just enjoy the reposted movie clip, I know it's just there to crank out engagement bate with IMDB descriptions. Ugh.
November 12, 2025 at 7:03 PM
November 11, 2025 at 10:15 PM
It's not just you.

Patreon, onlyfans, ko-fi, twitch, fanly, etc - almost everyone is experiencing a drought, and it's entirely not creators' fault.

The world is financially and socially crushing folks in a juice press. I'm sorry you're feeling down, though - you're not alone there. 🧡
November 11, 2025 at 5:45 PM
Ah, i honestly didn't expect that. I just assumed it'd be player-facing.
November 11, 2025 at 5:17 PM
Players should be rewarded for embracing those dice outcomes. "The door could be barred, let me scale up to a higher window." "This place is near collapse, another kick could send it crashing down - maybe the cellar could lead us inside?

The same workload as "degrees of success" but more divergent.
November 11, 2025 at 5:16 PM
It's often a failure of the GM (sorry) to follow through on those reasons - largely GMs would tell GOLGON, THE BRUTAL "You kick it and hurt your foot because you rolled low" instead of accepting the prompt given by the die roll - something is wrong with this door.

Same for PCs. 🧵4
November 11, 2025 at 5:16 PM
When GOLGON, THE BRUTAL fails to kick the door in, it begs the question: why is the door so strong? Locked so securely? Has someone barricaded themselves in? Is the door enchanted? Does it sap his strength? Is the roof unstable or wall swollen, ready to collapse?

The system prompts this thinking
🧵3
November 11, 2025 at 5:16 PM
In a "degrees of success" you're far more likely for the very first idea applied to a problem to be the solution, as 3 of the 4 result states supply a positive outcome.

But in a more binary pass/fail, players are prompted to engage with the failure and attempt to bypass it.

🧵2
November 11, 2025 at 5:16 PM
I avoided DND24 because I was working on ToV by Kobold Press and didn't want any cross pollination, so this is my first real look at it.

This does seems like a shortsighted design idea, reliant on "if you don't like it, change it."

Farmer/Soldiers everywhere. I also don't see a custom option?
November 11, 2025 at 5:02 PM
as for validation - there's even a trend on TikTok i think? in which people make videos titled "How long it actually took" where they finally do something they've been putting off for weeks/months/years and showing it takes like... 40 minutes... but only when the brain chemicals get just right.
November 11, 2025 at 1:08 AM
Man, i know they're priding themselves on 'no algo' here, but i never see anything from anyone anymore unless I have notifications turned on.

I miss the days of 20+ replies to my think pieces, and 0-2 just doesn't hit the same, so i've been quiet as hell. xD

And thanks for thinking kindly of me.
November 11, 2025 at 1:06 AM
SO, the next time you're listening to a livestream or podcast and hear a GM or player use "You see" three or more times in a single sentence, don't laugh. Instead, consider this post and realize it's just a marker in the language of Tabletop RPGs.

I mean, it's like, you know, just a part of it.
🧵7
November 11, 2025 at 1:04 AM
In the previous examples, it is not [incorrect] for characters to visually sense the object in the description, but the verbiage is unneeded. So why is it there?

Because, as a discourse marker, it signals to your players three things: this is a detail, this is important, this is apparent.

🧵6
November 11, 2025 at 1:04 AM
"You see a stone block sitting in the center of the room."
"A stone block sits in the center of the room."

"You see a window banging open in the cold breeze."
"A window bangs open in the cold breeze."

"Six men appear. You see weapons in their hands."
"Six men appear, weapons in their hands."

🧵5
November 11, 2025 at 1:04 AM
It's my theory that the unifying and ubiquitous experience of starting TTRPGs in such a way brands the language of the hobby as a whole, and establishes "You see" as a discourse marker to signal oncoming descriptions.

You're familiar with the modern use of "Like" in speech, yeah? Same thing!

🧵4
November 11, 2025 at 1:04 AM