Sean
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drinkybird.net
Sean
@drinkybird.net
Programmer, player of #Splatoon, #Doom, and other games. @zandronum team. Afflicted by chronic pain and mush brain. 🇬🇧🏳️‍🌈

🌉 bridged from ⁂ https://mastodon.org.uk/@DrinkyBird, follow @ap.brid.gy to interact
It reminds me a lot of Prison Architect, which is a game I played 7-hour sittings of. So yeah.
January 31, 2026 at 1:06 AM
My only problem is why the hell did they make the Dynamo even more annoying :(
January 29, 2026 at 8:25 PM
Stealth Jump nerf is almost funny how slow it feels now, but in practice it's just an extra second at most, it feels worse than it actually is.
January 29, 2026 at 8:24 PM
The health bars aren't useful for measuring your own attacks, but very useful for seeing what your teammates have done to enemies and deciding on if you should finish them off. Doubly so with Point Sensor & co.
January 29, 2026 at 8:23 PM
Flow Aura is kind of pointless to be honest. I guess it's supposed to help with pushes if you manage to get a kill streak, but its impact seems fairly minimal really, and it's easier for it to benefit a team that's already dominating.
January 29, 2026 at 8:22 PM
Sorry I just read it again and noticed they buffed short range weapons. This is good for me as a dapps main. I am happier now
January 27, 2026 at 4:57 PM
@bagder It had potential but the implementations are so unreliable and buggy, and the protocol as I understand it is a mess.
January 10, 2026 at 4:45 PM
Nevermind that even, btrfs rescue super-recover got the partition back instantly. Phew.
January 5, 2026 at 2:47 PM