driftware.itch.io
@driftware.itch.io
Major visual overhaul! I created a script that automatically borders the level with these cool craggy outcrops so it looks much less angular. I'm starting to add normal maps to my sprites to give it that sort of 'pop' effect. [Flashing Lights]
#indiedev #vfx #normalmaps
January 28, 2026 at 3:16 PM
Added a nice little item toast so that you know what your items do now. Seem to be getting a lot of the same item in a row but i expect that to become less of an issue as i add more items (there's only 3 right now).
#indiedev #ui #toast
January 27, 2026 at 3:59 PM
The players have been complaining about minor balancing issues. Addressing issues probably not necessary .
--The balancing staff

#indiedev #gamedev #asteroids
January 19, 2026 at 3:53 PM
i'm gonna throw you in a black hole
#indiedev #imgonnathrowyouinablackhole
December 22, 2025 at 3:53 PM
It's been a little while. Working on some menus for what I'm working on. Thoughts?
#indiedev #gamedevelopment #ui
November 24, 2025 at 3:53 PM
Created an intro cutscene for the project's menu, and I'm pretty pleased with the result. The interesting part was trying to convert from mp4 to ogv, since that's what godot supports, and it's not a very popular format. #indiedev #dev #gamedev
July 21, 2025 at 9:51 PM
Normal maps are pretty cool for 2d 👀
July 21, 2025 at 2:55 PM
RUDEMENTARY HAND ANIMATION BAY BEE
seriously tho, unity's input system takes a lot of getting used to, but i am liking the animator a lot so far.
#unity #indiedev #vr
July 15, 2025 at 2:59 PM
Taking a break from 3D projects, came up with this funky lil game for fun : )
#indiedev
June 11, 2025 at 2:17 PM
Feeling pretty good about the state of this enemy. They're not very smart, though, so I need to do some research on how to make them a little more engaging to fight. If you have any advice or resources, reply and let me know!
#indiedev
June 4, 2025 at 2:17 PM
Somehow I don't think this is how ragdolling is supposed to work.
June 3, 2025 at 2:59 PM
Hey everyone. Here's a older video of the project I'm working on at the moment. I'll be posting periodical updates to whatever I happen to be working on, so if you like the vibes, follow for more.
May 31, 2025 at 3:59 PM