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drif.bsky.social
drif
@drif.bsky.social
idiot computer guy in glasgow scotland trying to make stuff of all kinds of stuff. i like bevy engine
finally accurate enough to show real images encoded to audio then amplitude modulated and transmitted via our fake rf spectrum to our virtual receiver, final major issue is audio latency which i think might just be a bevy_audio problem tbh, any time i use a buffer that's not astronomical it gets eat
October 20, 2025 at 5:31 AM
some lovely higher resolution FM signals in the waterfall display it's all starting to actually come together
October 19, 2025 at 7:06 AM
real broadcast FM demodulation using the sdr pipeline inside bevy with realtime configurable waterfall
October 13, 2025 at 10:54 PM
giga perf gains (can handle ~60 ogg files modulated to am/fm/ssb, injected into 2.4MHz RF spectrum and single ddc/tune/demodulate/audio stream, all on one thread) but nothing practical completed
October 12, 2025 at 11:46 AM
Got hot reloading working w/ @chrisbiscardi.bsky.social 's excellent skein plugin. Wrote a small Blender plugin to attach gizmos to any Bevy component managed by skein - also picks up numeric values from components to drive gizmo dimensions + can show gizmo in Bevy space (no Y↔Z conversion) #bevy
September 24, 2025 at 8:30 AM
not very flashy yet, but i've got actual sdr signal processing working in bevy (2.4 msps iq generation → ddc → channel filters → demodulation → audio). multiple signals, can tune around to hear different stations. will pipe in some real recorded signals soon 😵‍💫
August 12, 2025 at 10:29 PM