Darcy Rayner
drayner.bsky.social
Darcy Rayner
@drayner.bsky.social
Software Engineer | Everything Serverless at Datadog | Making Games/Pixel Art/Retro Stuff on the Side
In game style for reference
January 18, 2026 at 8:17 PM
This was a fun one to work on #crashbandicoot #pixelart #GBA
January 16, 2026 at 6:23 AM
Here is the timelapse, I used the Endesga 32 palette for this one. About 13 colours.
January 6, 2026 at 2:40 PM
Anyway, still a bit of work to do, next step is figuring out how to stream a multi frame background to simulate camera movement. I think I have a game plan, but we will see how it goes.
January 3, 2026 at 5:03 AM
One other small limitation you can see is a bit of over rendering on some scan lines, causing sprites in the distance to clip when the scene is extra busy.
January 3, 2026 at 5:03 AM
I think Huge Adventure on the GBA uses the same technique for its chase levels.
January 3, 2026 at 5:03 AM
For performance I sort/order all the entities at build time, which is fast but means we can’t change the depth of entities dynamically. In this case though it’s fine because this is going to be used for a boulder chase style level, with Crash riding a Polar bear towards the screen.
January 3, 2026 at 5:03 AM