Drakn't
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drakthings.bsky.social
Drakn't
@drakthings.bsky.social
Don't read this. #DrakThings
December 9, 2025 at 8:32 AM
Now let's see what the topology looks like-
a man in a suit and tie is sitting in front of a window .
ALT: a man in a suit and tie is sitting in front of a window .
media.tenor.com
December 8, 2025 at 10:25 PM
I'm too lazy to format it for a bsky post, so here's a copy paste from my Obsidian notes into a Gist:

gist.github.com/IncendiaDrak...
1765154272 - Procedural Texture Projection.md
1765154272 - Procedural Texture Projection.md. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
December 8, 2025 at 1:27 AM
My tattoos look pixelated as hell when I attempted to bake them.

Might be a skill issue. Blender issue. Whatever.

I like my procedural bullfuckery for Blender rendering so I can have virtually infinite texture fidelity.

Anyways-
December 8, 2025 at 1:27 AM
Clipping is always the funny low effort solution

Details be damned
November 22, 2025 at 8:05 PM
Another idea is doing something similar for making a fly for the cock to emerge from

Duplicate part of mesh

Transfer UV/normals

Subdivide and sculpt
November 22, 2025 at 8:04 PM
Idea for later

Just copy the method for the cock sheath

Maybe use booleans or something

Or just keep it modular/nondestructive with shrinkwrap
November 22, 2025 at 7:59 PM
Lazily had the actual geometry placed via geometry nodes.

Then I used data transfer to transfer the normals and UVs.

Probably super heavy, but works for oneshot/modular still renders.
November 22, 2025 at 6:04 PM
My guy, you're portraying biblically accurate sex with a dog.
November 20, 2025 at 8:19 PM