Michael 🐉
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dragonitespam.bsky.social
Michael 🐉
@dragonitespam.bsky.social
I do computer science and Let's Plays and make games and stuff

Also I've spent far too much of my life making stuff on youtube:
https://www.youtube.com/@DragoniteSpam

he/him
#LGM
what about "Hidden Cats was a nice experience in working on a type of game that I haven't done in the past"
November 16, 2025 at 5:11 PM
i think one of these quadrants is labeled wrong
November 16, 2025 at 4:43 AM
This post feels a little different one news cycle later
November 15, 2025 at 8:47 PM
Maybe, but honestly I think he really is actually that stupid.
November 15, 2025 at 4:30 AM
A bonehead, perhaps
November 15, 2025 at 4:26 AM
Nah, they *know* their base is that stupid.
November 14, 2025 at 10:50 PM
aabb/plane and sphere/plane, not that these were very expensive to begin with, or used very often
November 14, 2025 at 4:17 PM
so it's still a good idea, it would just be a better idea if obb/aabb was faster
November 14, 2025 at 2:50 PM
more trimesh optimizations: pruning off empty branches of the tree early mean you dont have to check a bunch of empty ones later

i'm surprised i didnt do this the first time around honestly
November 14, 2025 at 6:23 AM
i'm guessing there's some amount of Ship of PCtheus going on in there? i notice it has a few ryzen stickers, which didnt come out until a few years later
November 14, 2025 at 4:08 AM
is this some version of Vegas? the ui looks familiar, though a little... cleaner... than the version that i used for a while
November 14, 2025 at 3:46 AM
for most of the last few years I've been going with the "game that are free because I bought them in like 2017 and never played them" deals
November 14, 2025 at 3:45 AM
vk link because wb blocked the youtube one because they hate fun
November 13, 2025 at 3:14 AM
Watch this one next:
vk.com/video2506392...
VK.com | VK
vk.com
November 13, 2025 at 3:13 AM
your tower looks like a race car
November 13, 2025 at 1:18 AM
i do use it for Game Options and theoretically Tags and Saved Searches would be useful if i would remember they were there. maybe in another 9 years i'll get around to using those, too
November 12, 2025 at 4:55 AM
d3d gets a nice speed boost (maybe 10%-20% on average, depending on the shape) from using the 2024.14 matrix output arrays, as d3d leans pretty heavily on matrix transforms to avoid rebuilding geometry
November 11, 2025 at 11:31 PM
benchmarked before/after in all four of my 3D lighting projects. this speed-up is ONLY for optimizing how lights are sent to the shader using the .14 feature additions, in what I assume are average lighting conditions. your mileage may vary depending on how many and where the lights are positioned
November 11, 2025 at 9:21 PM