🔨 Making a game about dwarves swinging oversized hammers
💥 Smashing things always feels good
🚫 No links (yet), only bonks
Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances.
There is always something interesting to do, on all fronts, love the process and the variety of challenges!
Funny how one day you write proc gen algos to assemble levels, next day you do pixel art and the day after you think about UX and affordances.
There is always something interesting to do, on all fronts, love the process and the variety of challenges!
The funny thing is that it has nothing to with games in the first place.
This is my favourite take for this week, so good.
The funny thing is that it has nothing to with games in the first place.
This is my favourite take for this week, so good.
Brain dumping and quick sketches can really snowball into something bigger.
I think I will add them all.
Brain dumping and quick sketches can really snowball into something bigger.
I think I will add them all.
Setting up time constraint when drawing assets - the whole constraint idea is in the bin and I end up spending more time 😵💫
No regrets tho, love seeing a world slowly becoming reality.
Setting up time constraint when drawing assets - the whole constraint idea is in the bin and I end up spending more time 😵💫
No regrets tho, love seeing a world slowly becoming reality.
Let me know if there is anything I can do to improve this :)
Let me know if there is anything I can do to improve this :)
I know what good looks like and there are a ton of references available but actually implementing it is a whole different ball game.
Today I was working on cleaning up the bricks, will show them soon 🤞
I know what good looks like and there are a ton of references available but actually implementing it is a whole different ball game.
Today I was working on cleaning up the bricks, will show them soon 🤞
I realised that people say the Godot logo looks like a robot, where I have always seen it as a little creature with open mouth and two little hands.
Now I can see both and enjoy it twice as much.
Follow for more peculiar insights, or not, I can’t tell you what to do, just stay hydrated.
I realised that people say the Godot logo looks like a robot, where I have always seen it as a little creature with open mouth and two little hands.
Now I can see both and enjoy it twice as much.
Follow for more peculiar insights, or not, I can’t tell you what to do, just stay hydrated.
The dwarf loves bonks, as seen at the end ⚒️
DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
The dwarf loves bonks, as seen at the end ⚒️
DISCLAIMER:
- The REGENERATE button loads a different level (levels are proc gen)
- The Swap Weapon button needs no explanation kek
Still WIP with some rough blockouts but I am really loving how it is coming along!
Still WIP with some rough blockouts but I am really loving how it is coming along!