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doomsong.bsky.social
Doomsong
@doomsong.bsky.social
All things Doomsong || Lord Have Mercy Upon Us || Thou Shalt Not Suffer The Wycce ||

Creators: @caesar-ink.bsky.social
Patreon: patreon.com/Caesarink
Doomsong: https://caesar.ink/shop
P.S. 12/12, thread complete

bonus inked art of the Lice Mother, one of the macabre villains from our tabletop campaign
March 25, 2025 at 10:36 AM
This has been our Ted Talk about the quest system in Lord Have Mercy Upon Us, a 350 page campaign for the Doomsong TTRPG.

If it seems easy to use, that's because we love GMs and think their job is already big enough without having to memorise character motivations and questlines ❤️
March 25, 2025 at 10:33 AM
Two final pages from the LHMUU ttrpg campaign. These are character pages for both Dr. Jonas Hinde and Nachrony Malice.

The GM doesn't need to memorise ANYTHING. If they flick to this page when the players encounter Dr Hinde or Nachrony Malice in-game, the book will feed them relevant info. 7/?
March 25, 2025 at 10:33 AM
Here's a location page from Lord Have Mercy Upon Us. It's LH:190, the Elder Malice. And there's another black box to notify the GM that there's a relevant quest.

It gives the number and name of the quest (plus page numbers), the page where the quest comes from, and the rival herbalist again.

5/?
March 25, 2025 at 10:33 AM
When the players encounter the Leech Market, the GM can read about them on p. 250. They'll see another black page, with JUST the Aid the Settlements questlines on it.

The Leech Market are the questgivers for this chain. So the GM will see the quests again when they become relevant to the game

3/?
March 25, 2025 at 10:33 AM
On pages 20-21 of the campaign book, you'll see a huge black page with tons of text on it. The GM can read this over to get a sense of the quests OR ignore it completely. We put it in just in case the GM gets tangled up and needs to orient themselves to the WHOLE of a quest chain.

2/?
March 25, 2025 at 10:33 AM
A little about the quest system in Lord Have Mercy Upon Us.

This campaign has dedicated quests. These are designed to help players defeat Father Plague (though the GM might not necessarily TELL them that...)

However, the GM doesn't have to do a lot of reading or memorising to get it to work 1/?
March 25, 2025 at 10:33 AM
Throughout history, rivers have been incredibly important for transportation (both people and goods). If players want to travel by boat, we wanted to make it as easy as possible for the GM to guide them up- or downriver. 6/?
January 21, 2025 at 8:06 PM
Rivers also have their own ecologies, no matter what type of land they flow through. By giving the river its own chapter, we were able to convey this in a few ways.

First, the vertical random encounter tables in Lord Have Mercy Upon Us. The picture below shows 4 different ones 4/?
January 21, 2025 at 8:06 PM
The River Gredge has its own chapter in the book. We did this for a couple reasons. 2/?

Rivers are natural barriers, which means they're often used to delineate borders between regions. The Mississippi is a good example: it forms a border /between/ more US states than it flows /through/
January 21, 2025 at 8:06 PM
We did some interesting things with regions in Lord Have Mercy Upon Us. What did we do and why? Read on!
1/?
January 21, 2025 at 8:06 PM