Dom Ford
domford.bsky.social
Dom Ford
@domford.bsky.social
Postdoc at the Center for Digital Narrative at the University of Bergen, studying NPCs with AI-generated dialogue.

Editor: Eludamos
📑 New publication! 📑

I was asked to write a 'viewpoint' article in a special issue on 'Ludomythologies'. I happily obliged with just a few thousand words on how we should think of myths less like stories and more like models, and how that makes them remarkably similar to games.
November 14, 2025 at 12:23 PM
I thought we were past pretending that articles just popped into existence out of nowhere, written by no one. That reads far more "oddly" to me.
April 13, 2025 at 8:22 AM
Thank you and congratulations to the editors and other authors. I think it's a fantastic volume that brings the study of games and monstrosity forward.
February 7, 2025 at 1:05 PM
Crucially, as much as I love the game, its samurai critique is only skin-deep. The code of honour is only challenged insofar as it is unstrategic for fighting the Mongols, not in any deeper, societal way as their beloved Kurosawa actually did do.
February 7, 2025 at 1:05 PM
The Mongols as monstrous paves the way for a depiction of the Japanese as 'pure' and favoured by nature in contrast, fitting neatly into the kind of image of itself that Japan wants to project (depsite the fact that @suckerpunchprod.bsky.social is American).
February 7, 2025 at 1:05 PM
...and as being indexed in the gameworld by smoke, corpses and pollution, in contrast to the Japanese aspects of the island being found by following the wind, birds, foxes, and other lovely things.
February 7, 2025 at 1:05 PM
...as 'babbling' in Mongolian and using the Japanese language in a strategic and neferious way...
February 7, 2025 at 1:05 PM
Our chapter looks at how the Mongols in Ghost of Tsushima, although human and never claimed to be anything but, are portrayed as monstrous. How we use 'monstrofication' to make our enemies seem less-than-human.

The Mongols are shown as 'impure' and against nature...
February 7, 2025 at 1:05 PM
This has been in the works for a while, and I'm really happy to see the whole book this is a part of finally out.

Monstrosity in Games and Play, edited by @sarahstang.bsky.social, @merilainen.bsky.social, @jjol33n.bsky.social
and Lobna Hassan

www.aup.nl/en/book/9789...
February 7, 2025 at 1:05 PM
Another new publication?! That's right, they're coming thick and fast now. This time, co-authored with @jjol33n.bsky.social.

"Honor Died on the Beach": Constructing Japaneseness Through Monstrosity in Ghost of Tsushima

🔓https://domford.net/publication/ford-blom-honor-2025/ford-blom-honor-2025.pdf
February 7, 2025 at 1:05 PM
The way they have integrated Copilot into Word makes me profoundly sad
January 20, 2025 at 9:58 AM
👀👀👀
January 15, 2025 at 4:24 PM
From swimming in the Mediterranean in 20+ degrees to being pummeled by rain at 10 degrees, welcome back to Germany had a fantastic time in Malta visiting the Institute of Digital games, thanks @danielvella.bsky.social, @gualeni.bsky.social, and all other friends old and new!
November 14, 2023 at 11:30 AM
My week's research stay in Malta begins!
November 7, 2023 at 11:14 AM
Later today at CEEGS 2023 I'll be talking about city-builders! 500+ hours in Cities: Skylines wasn't for nothing.
October 20, 2023 at 1:17 PM
Go on then, let's give this a go. Here's mine right now.
September 27, 2023 at 6:53 AM