Here for nice/cute/weird board games, video games, illustrations, and pals. Worked on Bomb Busters, Flinthook, Dig! Dig! Dino!, Geek Mind, BioGems, Where's Waldo, and so on!
(i've been drawing and drawing for freelance work, and hoping to get some time to create something of my own next year, but it's difficult to keep being optimistic about sustainability and relevance in a hellscape)
(i've been drawing and drawing for freelance work, and hoping to get some time to create something of my own next year, but it's difficult to keep being optimistic about sustainability and relevance in a hellscape)
#boardgames 🎲✂️
#boardgames 🎲✂️
#gamedesign #gamedev
#gamedesign #gamedev
Rate your immediate interest/appeal out of 10, first impression without much context?
(prototyping with emojis = very neat)
#gamedesign
Rate your immediate interest/appeal out of 10, first impression without much context?
(prototyping with emojis = very neat)
#gamedesign
I always try to design logos that are simple but cartoony, shiny and fun! Sometimes they're a bit scrappy and made in a rush (for a game jam for example)!
I've made so many in the past MANY YEARS in games, from board games to mobile games!
#gamedev
I always try to design logos that are simple but cartoony, shiny and fun! Sometimes they're a bit scrappy and made in a rush (for a game jam for example)!
I've made so many in the past MANY YEARS in games, from board games to mobile games!
#gamedev
Then I remember you can still play a lot of them! My game BioGems is up on Kongregate, it's still so simple and so fun! www.kongregate.com/games/Mochig...
#indiegames
Then I remember you can still play a lot of them! My game BioGems is up on Kongregate, it's still so simple and so fun! www.kongregate.com/games/Mochig...
#indiegames
(I get to draw silly stuff for a fantastic game, in my silly style, it's fantastic)
(I get to draw silly stuff for a fantastic game, in my silly style, it's fantastic)
cottonbureau.com/people/playd...
#gamedev
cottonbureau.com/people/playd...
#gamedev
#fakemon
#fakemon
Love when all of our intent/pillars from the start of the project make it all the way to the end result and is perceived by players/media :)
Love when all of our intent/pillars from the start of the project make it all the way to the end result and is perceived by players/media :)
#boardgames
#boardgames
#gamedev
#gamedev