I‘m a baby level dev trying to take you on this journey and share what I learn about #gamedevelopment 🌱
sometimes I take photos, too!
➡️ @bluepotionphoto.bsky.social
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
Updated the state machine to support tools now.
Pressing "E" on an item will pick it up, but "E" on a tree stump will do chop chop.
Of course animations and all are missing but I wanted to show it anyways!
Also we have wobbly grass now.
Updated the state machine to support tools now.
Pressing "E" on an item will pick it up, but "E" on a tree stump will do chop chop.
Of course animations and all are missing but I wanted to show it anyways!
Also we have wobbly grass now.
I'm Lana and I like working on pixel art bacgrounds! Isometric ones are my fav
pixel art portfolio: lanawanderwoodpixel.carrd.co
contact: [email protected]
tip/commissions: ko-fi.com/lanawanderwood
more: linktr.ee/lanawanderwood
#pixelart
I'm Lana and I like working on pixel art bacgrounds! Isometric ones are my fav
After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.
The inventory is also functional!
For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
After the code makeover, I can now pick up items and talk to NPCs using the state machine. It's quite fancy even if it's invisible, sadly.
The inventory is also functional!
For demonstration purposes, I built a very minimal UI, but there’s no dialogue system behind it yet
So I tried visualizing everything but I probably confuse anyone including myself 😂
basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
So I tried visualizing everything but I probably confuse anyone including myself 😂
basically we want the player to be in a fixed State where only the intended logic applies. This avoids behavior like sliding (move) around while using a tool.
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)
Dew Drop Tale is a cosy game about making friends, uncovering mysteries and a touch of humor.
This is roughly how far I've come so far
(Frieren is just a placeholder 😂)