Devran
devranue.bsky.social
Devran
@devranue.bsky.social
24 | CS student making UE5 plugins and an indie game set in a medieval-fantasy setting.

https://www.fab.com/sellers/devran
Should have quote posted it. Here you go
bsky.app/profile/devr...
Since I don't have access to my pc during my internship at ASML, I decided to work on a little something for artists and indie game devs👀

More info in the comments⬇️

#indiedev #indiegame #gamedev #3dart #vfx #characterart
March 3, 2025 at 6:07 AM
The website is still in its early stages but I'll be sharing progress and updating everyone when it's open for registrations!
February 25, 2025 at 3:22 PM
I spent countless of hours going through portfolios on ArtStation to find artists with a similar art style who were open to work. The process was time-consuming and often frustrating. That's when the idea was born - a platform to connect passionate game devs and talented artists.
February 25, 2025 at 3:22 PM
Yea seems like they removed it
December 19, 2024 at 6:23 PM
The actors that aren't being destroyed are the ones that are spawned when opening a level (player pawn, actors spawned on begin play of some class, etc). So reloading the level won't help in this case.

And I am using Unreal's serialization for serializing actor data if that's what you mean
December 18, 2024 at 4:28 PM
Hm, interesting. So even after a couple seconds they might not be destroyed? I'll try forcing them to be garbage collected.
December 18, 2024 at 4:01 PM
And now it's back to not destroying them🙃
December 18, 2024 at 2:38 PM
Yea placed actors aren't destroyed. Just runtime actors which had been saved
December 18, 2024 at 2:24 PM
Okay so I just tried it again without changing anything and now it does destroy the runtime actors... Seems pretty inconsistent.

Previously, the actors didn't get destroyed at all. Even after waiting for a bit.
December 18, 2024 at 2:23 PM
So I’m wondering if it’s a timing thing. Maybe something somehow executes too quickly when playing without a debugger which prevents it from being destroyed?
December 18, 2024 at 1:21 PM
I can see Destroy() being called and returning true. And when I return to the editor, the actors have been destroyed. But when I play in editor without the debugger, the actors don't get destroyed.
December 18, 2024 at 1:21 PM
That's an interesting one! Will give it a go
December 7, 2024 at 8:20 PM