Jon, from Videogames
banner
desplesda.net
Jon, from Videogames
@desplesda.net
words in trees, cats in phones, doctorate in jerks online; 🧶 @YarnSpinner.dev, 😿 Night in the Woods, 🚀 I Feel Fine, 🎨 Leonardo, 💼 @SecretLab.games.
thank you! (also hey Andrew!! hope you’re doing well!!)
November 26, 2025 at 8:13 PM
and while I’m yelling about Yarn Spinner: Unity put us in their Black Friday sale! Go get it!! assetstore.unity.com/packages/too...
Yarn Spinner for Unity, the friendly dialogue and narrative tool | Behavior AI | Unity Asset Store
Get the Yarn Spinner for Unity, the friendly dialogue and narrative tool package from Yarn Spinner and speed up your game development process. Find this & other Behavior AI options on the Unity Asset ...
assetstore.unity.com
November 19, 2025 at 9:24 PM
People keep coming up to me and see me wearing my @yarnspinner.dev branded clothes, and saying “hey we use Yarn Spinner and it rules!!” #NZGDC
September 27, 2025 at 2:46 AM
(This is legit a good talk about some of the earliest writing about planning for achieving an emotional effect in your audience!)
September 27, 2025 at 1:20 AM
A cool idea: to test the dialogue apart from the rest of the narrative elements, @osaurusstudios.bsky.social did a table read of the interactive dialogue to ensure that it wasn’t too dense and that it was stylistically natural. (They’re just all playing through the game’s script in Inky together!)
September 26, 2025 at 11:56 PM
“Loot structures are useful for figuring out how to make a lot of items. In this example, we can use a table like this to figure out what we need to now make because we let players decide what their characters were going to be. Gosh, wasn’t that a mistake.”
September 26, 2025 at 11:04 PM
On Summerfall doing 4 day weeks: David was uncertain and thought it was a 20% loss of productivity, so they tested it on an upcoming DLC, planned for 80% capacity, and shipped 10% earlier than planned - so while they did lose productivity, it was less than expected. Worth it for the side effects.
September 25, 2025 at 9:34 PM
“I have done narrative design in a certain way for a while.” - @davidgaider.bsky.social
“A thousand years.” - @liamesler.bsky.social
“Twenty years.” - David
September 25, 2025 at 9:24 PM