Design Room
@designroom.bsky.social
A new website dedicated to video game oral histories from @mattleone.bsky.social. Find us at designroom.site. Logo by asawallander.se.
Nothing planned at the moment, but would love to at some point.
November 10, 2025 at 4:49 PM
Nothing planned at the moment, but would love to at some point.
This is a little peek at what paid subscribers have been reading. See the full thing for more.
Shawn Layden and others on The Last Guardian's 10+-year dev cycle
We talk to six former Sony employees about the long development cycle, the technical challenges, and the move from PlayStation 3 to PlayStation 4.
www.designroom.site
October 28, 2025 at 3:58 PM
This is a little peek at what paid subscribers have been reading. See the full thing for more.
For the second of these, @nsuttner.bsky.social talks with Josef Fares about Ico, wordless storytelling, and why developers shouldn't listen too closely to players.
Josef Fares on how Ico inspired Brothers
We dig up a lost interview to learn more about Ico's influence on the 2013 co-op hit.
www.designroom.site
October 24, 2025 at 7:57 PM
For the second of these, @nsuttner.bsky.social talks with Josef Fares about Ico, wordless storytelling, and why developers shouldn't listen too closely to players.
And third: A look behind the scenes at how we worked with Gravity Rush concept artist Takeshi Oga on the cover art for our Shadow of the Colossus story.
The making of our Shadow of the Colossus cover art
We hired Gravity Rush concept artist Takeshi Oga to illustrate the cover art for our Shadow of the Colossus oral history, then we talked to him about the process.
www.designroom.site
October 14, 2025 at 4:54 PM
And third: A look behind the scenes at how we worked with Gravity Rush concept artist Takeshi Oga on the cover art for our Shadow of the Colossus story.
Second: We talked to six former Sony employees about The Last Guardian’s decade in development, and how one of them didn’t like moving it from PS3 to PS4.
Shawn Layden and others on The Last Guardian's 10+-year dev cycle
We talk to six former Sony employees about the long development cycle, the technical challenges, and the move from PlayStation 3 to PlayStation 4.
www.designroom.site
October 14, 2025 at 4:54 PM
Second: We talked to six former Sony employees about The Last Guardian’s decade in development, and how one of them didn’t like moving it from PS3 to PS4.
These stories take a lot of time and resources, so if you like what you see it would help greatly if you follow us here or sign up for one of our subscription options: www.designroom.site#/portal
Thanks for checking it out!
Thanks for checking it out!
October 14, 2025 at 2:04 PM
These stories take a lot of time and resources, so if you like what you see it would help greatly if you follow us here or sign up for one of our subscription options: www.designroom.site#/portal
Thanks for checking it out!
Thanks for checking it out!
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
www.designroom.site
October 14, 2025 at 2:03 PM
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
The site is an experiment to see if an outlet specializing in high-production value longform feature stories can work through a subscription model. The oral histories will always be free, and we’ll supplement them with bonus stories for paid subscribers.
Read all about our plans: bit.ly/3W0rXdA
Read all about our plans: bit.ly/3W0rXdA
October 14, 2025 at 2:00 PM
The site is an experiment to see if an outlet specializing in high-production value longform feature stories can work through a subscription model. The oral histories will always be free, and we’ll supplement them with bonus stories for paid subscribers.
Read all about our plans: bit.ly/3W0rXdA
Read all about our plans: bit.ly/3W0rXdA