How does one change floor / ceiling heights independently? Or shift texture coords independently?
#retroshooter #modding #gamedev
How does one change floor / ceiling heights independently? Or shift texture coords independently?
#retroshooter #modding #gamedev
#darkforces #retroshooter #modding #gamedev
#darkforces #retroshooter #modding #gamedev
#darkforces #retroshooter #modding #gamedev
#darkforces #retroshooter #modding #gamedev
More build engine content soon, I promise!
#doom #GZDoom #retroshooter #modding #gamedev
More build engine content soon, I promise!
#doom #GZDoom #retroshooter #modding #gamedev
#doom #GZDoom #retroshooter #modding #gamedev
#doom #GZDoom #retroshooter #modding #gamedev
#duke3d #retroshooter #modding #gamedev
#duke3d #retroshooter #modding #gamedev
I have *zero* idea why the texture STEP2 is rendering this way.
#doom #GZDoom #retroshooter #modding #gamedev
I have *zero* idea why the texture STEP2 is rendering this way.
#doom #GZDoom #retroshooter #modding #gamedev
#retroshooter #modding #gamedev
#retroshooter #modding #gamedev
#alephone #retroshooter #modding #gamedev
#alephone #retroshooter #modding #gamedev
#duke3d #bloodgame #GZDoom #retroshooter #modding #gamedev
#duke3d #bloodgame #GZDoom #retroshooter #modding #gamedev
#duke3d #retroshooter #modding #gamedev
#duke3d #retroshooter #modding #gamedev
Love how the devs were able to nail the SW aesthetic despite the primitive tech at the time.
#darkforces #retroshooter #modding
Love how the devs were able to nail the SW aesthetic despite the primitive tech at the time.
#darkforces #retroshooter #modding
#darkforces #retroshooter #modding
#darkforces #retroshooter #modding