Neil
@demoordie.bsky.social
Cant work out if im more comfortable with an aerosol or a GPU. @DGD.Studio @Notch.one developing pipelines, researching reality capture & rendering virtual worlds.
Reposted by Neil
Working in Notch 1.0: Keyframing on the Timeline
Speed up keyframing by adding keyframes directly on the timeline (without needing to go through the curves view).
Learn Notch with our free video course: go.notch.one/essentials-u...
#madewithnotch
Speed up keyframing by adding keyframes directly on the timeline (without needing to go through the curves view).
Learn Notch with our free video course: go.notch.one/essentials-u...
#madewithnotch
October 29, 2025 at 2:24 PM
Working in Notch 1.0: Keyframing on the Timeline
Speed up keyframing by adding keyframes directly on the timeline (without needing to go through the curves view).
Learn Notch with our free video course: go.notch.one/essentials-u...
#madewithnotch
Speed up keyframing by adding keyframes directly on the timeline (without needing to go through the curves view).
Learn Notch with our free video course: go.notch.one/essentials-u...
#madewithnotch
Reposted by Neil
Working in Notch 1.0: The NURA Renderers - Smart Tracer (3/5)
Our Smart Tracer is built on the latest ray tracing research and uses biased ray tracing path resampling for high-quality rendering in real time.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
Our Smart Tracer is built on the latest ray tracing research and uses biased ray tracing path resampling for high-quality rendering in real time.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
September 10, 2025 at 3:32 PM
Working in Notch 1.0: The NURA Renderers - Smart Tracer (3/5)
Our Smart Tracer is built on the latest ray tracing research and uses biased ray tracing path resampling for high-quality rendering in real time.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
Our Smart Tracer is built on the latest ray tracing research and uses biased ray tracing path resampling for high-quality rendering in real time.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
Reposted by Neil
"Notch 1.0 proved invaluable in keeping the performance stable while still incorporating creative effects on this scale," says Marek Papke, Creative Director at Gerdon Design, about their work for the Rhine-Ruhr 2025 FISU World University Games.
go.notch.one/worldunivers...
#madewithnotch
go.notch.one/worldunivers...
#madewithnotch
September 12, 2025 at 6:09 PM
"Notch 1.0 proved invaluable in keeping the performance stable while still incorporating creative effects on this scale," says Marek Papke, Creative Director at Gerdon Design, about their work for the Rhine-Ruhr 2025 FISU World University Games.
go.notch.one/worldunivers...
#madewithnotch
go.notch.one/worldunivers...
#madewithnotch
Reposted by Neil
"Notch for Media Server & Video Professionals" is coming to Los Angeles in October. This is a 2-day course covering essential AV topics.
If you're a motion graphics or 3D designer, see our other recent post!
Get tickets and find out more: go.notch.one/oct25latrain...
#madewithnotch
If you're a motion graphics or 3D designer, see our other recent post!
Get tickets and find out more: go.notch.one/oct25latrain...
#madewithnotch
September 12, 2025 at 6:55 PM
"Notch for Media Server & Video Professionals" is coming to Los Angeles in October. This is a 2-day course covering essential AV topics.
If you're a motion graphics or 3D designer, see our other recent post!
Get tickets and find out more: go.notch.one/oct25latrain...
#madewithnotch
If you're a motion graphics or 3D designer, see our other recent post!
Get tickets and find out more: go.notch.one/oct25latrain...
#madewithnotch
Reposted by Neil
The Half Rez conference titles I did the music and sound design for are now online — the Oddbeast team absolutely crushed it!
vimeo.com/1118153428
vimeo.com/1118153428
Half Rez 2025 Opening Film
A meditation on the vastness of time and our small moment in the light. CREDITS: Motion Design/Production Studio: OddBeast Executive Producer: Michael Brookbank Creatice…
vimeo.com
September 14, 2025 at 7:40 PM
The Half Rez conference titles I did the music and sound design for are now online — the Oddbeast team absolutely crushed it!
vimeo.com/1118153428
vimeo.com/1118153428
Reposted by Neil
Working in Notch 1.0: The NURA Renderers - Overview (1/5)
The new Notch Unified Rendering Architecture (NURA) includes four distinct renderers you can toggle through effortlessly.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
The new Notch Unified Rendering Architecture (NURA) includes four distinct renderers you can toggle through effortlessly.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
September 3, 2025 at 1:06 PM
Working in Notch 1.0: The NURA Renderers - Overview (1/5)
The new Notch Unified Rendering Architecture (NURA) includes four distinct renderers you can toggle through effortlessly.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
The new Notch Unified Rendering Architecture (NURA) includes four distinct renderers you can toggle through effortlessly.
Learn Notch with our free video course: go.notch.one/essentials-r...
#madewithnotch
Reposted by Neil
New in 1.0: Cloner Effectors now allow more control than ever before. Select clones by ID with selection mode, use blend modes and stack Effectors for endless variations. Oh, and you can clone lights now!
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
August 25, 2025 at 4:40 PM
New in 1.0: Cloner Effectors now allow more control than ever before. Select clones by ID with selection mode, use blend modes and stack Effectors for endless variations. Oh, and you can clone lights now!
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for Pierce The Veil.
go.notch.one/piercethevei...
#madewithnotch
go.notch.one/piercethevei...
#madewithnotch
August 28, 2025 at 4:22 PM
"Notch 1.0 has made it a million times easier to expose parameters, make tweaks on the spot, and work with media servers in general," says Norvydas Genys, Notch Artist and Designer at FRAY Studio, about their work for Pierce The Veil.
go.notch.one/piercethevei...
#madewithnotch
go.notch.one/piercethevei...
#madewithnotch
Reposted by Neil
New in 1.0: With all-new embedded nodes, you can now group multiple nodes together in a single node, keeping your Nodegraph tidy and allowing you to begin creating an Asset.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
August 20, 2025 at 4:31 PM
New in 1.0: With all-new embedded nodes, you can now group multiple nodes together in a single node, keeping your Nodegraph tidy and allowing you to begin creating an Asset.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
New in 1.0: You can now expose properties directly to the render queue to render multiple versions of your scene easily, including changing colours, text, meshes, and any other exposable parameter.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
August 18, 2025 at 1:16 PM
New in 1.0: You can now expose properties directly to the render queue to render multiple versions of your scene easily, including changing colours, text, meshes, and any other exposable parameter.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
New in 1.0: The new Clone Painter allows you to place or paint clones directly in the viewport.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
August 11, 2025 at 5:55 PM
New in 1.0: The new Clone Painter allows you to place or paint clones directly in the viewport.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
"With Notch, I could effortlessly create a visually complex and heightened sensorial experience activated by Beardyman’s off-the-wall, elastic sound design," says Defasten about his work for Integrated Systems Europe.
go.notch.one/dandbbeardym...
#madewithnotch
go.notch.one/dandbbeardym...
#madewithnotch
July 24, 2025 at 4:37 PM
"With Notch, I could effortlessly create a visually complex and heightened sensorial experience activated by Beardyman’s off-the-wall, elastic sound design," says Defasten about his work for Integrated Systems Europe.
go.notch.one/dandbbeardym...
#madewithnotch
go.notch.one/dandbbeardym...
#madewithnotch
Reposted by Neil
We're proud to be a partner with Half Rez in Chicago on Friday, September 12th! There's currently a 20% Early Bird discount on tickets, so get yours at www.halfrez.com using the code "HalfRez2025EarlyBird" and we look forward to seeing you there!
July 25, 2025 at 7:36 PM
We're proud to be a partner with Half Rez in Chicago on Friday, September 12th! There's currently a 20% Early Bird discount on tickets, so get yours at www.halfrez.com using the code "HalfRez2025EarlyBird" and we look forward to seeing you there!
Reposted by Neil
New in 1.0: Weightmaps have been completely overhauled to be compatible with many other deformers and other nodes, and you can now generate them in a wide variety of different ways depending on your preferred workflow.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
July 16, 2025 at 4:00 PM
New in 1.0: Weightmaps have been completely overhauled to be compatible with many other deformers and other nodes, and you can now generate them in a wide variety of different ways depending on your preferred workflow.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
New in 1.0: The new Cloth and Rope Deformers enable you to create more advanced simulations more easily. Fine-tune your simulations by adjusting friction and bounciness, or combine them with Rigid Body Force Affectors.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
July 14, 2025 at 12:09 PM
New in 1.0: The new Cloth and Rope Deformers enable you to create more advanced simulations more easily. Fine-tune your simulations by adjusting friction and bounciness, or combine them with Rigid Body Force Affectors.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
20250630_Glass Greeble
Kicked up the refinements for the export, but got something pretty close running in #realtime on my tired, old gpu . . . which is insane.
#madewithnotch
Kicked up the refinements for the export, but got something pretty close running in #realtime on my tired, old gpu . . . which is insane.
#madewithnotch
June 30, 2025 at 6:20 PM
20250630_Glass Greeble
Kicked up the refinements for the export, but got something pretty close running in #realtime on my tired, old gpu . . . which is insane.
#madewithnotch
Kicked up the refinements for the export, but got something pretty close running in #realtime on my tired, old gpu . . . which is insane.
#madewithnotch
Reposted by Neil
New in 1.0: The revamped procedural system allows you to produce better-looking results faster than ever before with its new, high-detail ray-traced mode and full NURA integration.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
July 9, 2025 at 11:31 AM
New in 1.0: The revamped procedural system allows you to produce better-looking results faster than ever before with its new, high-detail ray-traced mode and full NURA integration.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
Get to know Notch 1.0: Ray trace millions of individual particles in your 3D scenes without any significant effect on your GPU performance, using the new Particles to Point Geometry node.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
June 30, 2025 at 2:15 PM
Get to know Notch 1.0: Ray trace millions of individual particles in your 3D scenes without any significant effect on your GPU performance, using the new Particles to Point Geometry node.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
New in 1.0: Splines are now much easier to use. Paint and edit spline points directly in the viewport, dial in exact shapes with more flexible tangent controls, and use the new quick access menu to change any setting on the fly.
See more: go.notch.one/overviewvideo1
#madewithnotch
See more: go.notch.one/overviewvideo1
#madewithnotch
July 7, 2025 at 11:48 AM
New in 1.0: Splines are now much easier to use. Paint and edit spline points directly in the viewport, dial in exact shapes with more flexible tangent controls, and use the new quick access menu to change any setting on the fly.
See more: go.notch.one/overviewvideo1
#madewithnotch
See more: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
"Notch 1.0 enabled me to quickly export immersive scenes at very high resolutions, making it easy to create several different versions of the same environment," says Alex Le Guillou about his immersive adaptation of The Giants Film for Culturespaces.
go.notch.one/giantsimmers...
#madewithnotch
go.notch.one/giantsimmers...
#madewithnotch
July 3, 2025 at 4:38 PM
"Notch 1.0 enabled me to quickly export immersive scenes at very high resolutions, making it easy to create several different versions of the same environment," says Alex Le Guillou about his immersive adaptation of The Giants Film for Culturespaces.
go.notch.one/giantsimmers...
#madewithnotch
go.notch.one/giantsimmers...
#madewithnotch
Reposted by Neil
Get to know Notch 1.0: You can now connect the new shading tools to individual channels of a material, and even combine multiple shading nodes into longer chains, enabling more complexity than ever before.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
July 4, 2025 at 12:43 PM
Get to know Notch 1.0: You can now connect the new shading tools to individual channels of a material, and even combine multiple shading nodes into longer chains, enabling more complexity than ever before.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
Get to know Notch 1.0: The new 2D Root node allows you to create high-quality geometry, particles, video, text, materials, effects, and anything else you might need directly in the viewport.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
July 2, 2025 at 1:50 PM
Get to know Notch 1.0: The new 2D Root node allows you to create high-quality geometry, particles, video, text, materials, effects, and anything else you might need directly in the viewport.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
Get to know Notch 1.0: Use the new Particle to Particle Collision node to have particles collide with each other and spawn complex interactions from even the simplest systems.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
June 25, 2025 at 4:17 PM
Get to know Notch 1.0: Use the new Particle to Particle Collision node to have particles collide with each other and spawn complex interactions from even the simplest systems.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
Reposted by Neil
New #madewithnotch tutorial: Cloth Reveal. Learn how to use the cloth deformer, utilising low-poly collisions, and create simple animations in the timeline.
Watch on YouTube: go.notch.one/IeKurvM0
Watch on YouTube: go.notch.one/IeKurvM0
June 24, 2025 at 12:55 PM
New #madewithnotch tutorial: Cloth Reveal. Learn how to use the cloth deformer, utilising low-poly collisions, and create simple animations in the timeline.
Watch on YouTube: go.notch.one/IeKurvM0
Watch on YouTube: go.notch.one/IeKurvM0
Reposted by Neil
Get to know Notch 1.0: Particle simulations have been rewritten to be fully deterministic, ensuring consistency in particle movements and positions.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
June 23, 2025 at 3:33 PM
Get to know Notch 1.0: Particle simulations have been rewritten to be fully deterministic, ensuring consistency in particle movements and positions.
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch
See more of what's new in Notch 1.0: go.notch.one/overviewvideo1
#madewithnotch