Dekirisu 🦀
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dekirisu.com
Dekirisu 🦀
@dekirisu.com
🦀 I create games, using #rustlang and bevy!
🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
✨ major shading/style rework
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)

#rustlang #bevyengine #gamedev
November 20, 2025 at 8:52 AM
🚗 new asphalt style
🌄 re-added a simple skybox (just a gradient)

#rustlang #bevyengine #gamedev
November 19, 2025 at 2:25 PM
👂 first try of skidding SFX
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'

#rustlang #bevyengine #gamedev #sounddesign
November 18, 2025 at 8:47 AM
🛞 finished the first version of skid-marks

#rustlang #bevyengine #gamedev
November 17, 2025 at 8:47 AM
🛞 defined where & when skid-marks should be

#rustlang #bevyengine #gamedev
November 16, 2025 at 3:47 PM
Worked on deki-drive a bit!
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes

#rustlang #bevyengine #gamedev #screenshotsaturday
November 15, 2025 at 6:14 PM
🐿️ changed day/night lighting

#rustlang #bevyengine #gamedev
November 7, 2025 at 8:10 AM
🦀 bevy/mevy UI Hot-Reload Experiment 🐦

Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆

Here's a small test where only position, size & border works. 🦀

#rustlang #bevyengine
November 6, 2025 at 8:52 AM
I was wondering how it would look like when:
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)

(would 'lose' lighting/reflections etc.)

#rustlang #bevyengine #gamedev
November 5, 2025 at 2:45 PM
Looks almost the same, but:
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning

🦞 downside: disabled 'indirect drawing'

#rustlang #bevyengine #gamedev
October 31, 2025 at 1:59 PM
Rare Mevy (Macros for Bevy) Update! 🦜
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working

🐱 github.com/dekirisu/mev...

(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
October 27, 2025 at 1:12 PM
Ground Wobbles v2! 🪿
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles

(still on bevy v0.16, will stay for a while 😊)

#rustlang #bevyengine #gamedev #screenshotsaturday
October 25, 2025 at 2:44 PM
🐇 added higher 'cobble' path tiles
🦜 simple walkway composition

#rustlang #bevyengine #gamedev
September 21, 2025 at 3:24 PM
🪿 added 'cobble' (rubber) path ground
🐿️ re-added path lamps
🦚 adjusted 'color base'

#rustlang #bevyengine #gamedev #screenshotsaturday
September 20, 2025 at 4:00 PM
⚔️ wieldables are visible when not in hand

#rustlang #bevyengine #gamedev
September 19, 2025 at 9:02 AM
💥 loot now flies in the air and plops

#rustlang #bevyengine #gamedev
September 17, 2025 at 7:47 AM
🌿 made another shield with #blender
🐢 wearing shields on the back is a thing

#rustlang #bevyengine #gamedev
September 16, 2025 at 7:47 AM
🔮 made a new shield with #blender

I'll try different styles over time (but still keeping the vibe) 😊

#rustlang #bevyengine #gamedev
September 15, 2025 at 2:11 PM
💨 added a short dash
🌀 ..which works with the sword slash

#rustlang #bevyengine #gamedev
September 14, 2025 at 7:47 PM
🍃 the spin slash now emits (fake, but cheap again) airflow
🌷 grass & flowers are reacting to it

📅 tomorrow: a short forward dash 💨

#rustlang #bevyengine #gamedev #screenshotsaturday
September 13, 2025 at 2:04 PM
🌸 made & added 3 more flower types!
🐇 ..all of them can be sliced too

📅 tomorrow: plants react to the sword swing's airflow (again)

#rustlang #bevyengine #gamedev
September 12, 2025 at 9:22 AM
🌸 made & added a simple tulip x bluebell
🪿 ..when sliced, their flower heads will fly off
🦫 ..(roughly) in swing direction
🦜 ..and the ground reacting to bounces

#rustlang #bevyengine #gamedev
September 11, 2025 at 2:56 PM
🍃 developed a simple (fake, but cheap) physics system
🦊 Kyu (the pet) now uses it as movement

#rustlang #bevyengine #gamedev
September 10, 2025 at 2:24 PM
Makeover Time! 🫡
🦜 many small shading/style changes
🦚 model recolors for fun

Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊

#rustlang #bevyengine #gamedev
September 9, 2025 at 1:08 PM