🎭 ..and animations, mainly about IT!
🤏 JOIN Discord: discord.gg/G2RmYPmM6b
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
💫 (kinda merging all past style tests into one)
🐿️ rework of a few track barriers (the glassy ones)
#rustlang #bevyengine #gamedev
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🦆 ..and suspension compression SFX
🐿️ (..or however one would call it)
🐦 made the engine sound more 'futuristic'
#rustlang #bevyengine #gamedev #sounddesign
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
🐦 bevy: 0.16 -> 0.17
🍃 avian3d: 0.3 -> 0.4
🦜 style changes
🛞 physics changes
#rustlang #bevyengine #gamedev #screenshotsaturday
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
Had a weird idea how to do bevy_ui hot-reload.
..without a dioxus or bevy feature 🦆
Here's a small test where only position, size & border works. 🦀
#rustlang #bevyengine
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦞 not using bevys pbr material
🦜 making my own material (the darker looking one)
(would 'lose' lighting/reflections etc.)
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 less draw calls (partially custom GPU instancing)
🐇 less entities -> less transform propagation etc.
🐿️ less data cloning
🦞 downside: disabled 'indirect drawing'
#rustlang #bevyengine #gamedev
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
🦆 added a shorter UI syntax
🪁 ..inspired by TailwindCSS
🐇 ..and LSP hovers still working
🐱 github.com/dekirisu/mev...
(for bevy v0.16 still, partially works for v0.17)
#rustlang #bevyengine #gamedev
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles
(still on bevy v0.16, will stay for a while 😊)
#rustlang #bevyengine #gamedev #screenshotsaturday
🐿️ more physically 'correct'
🦆 A LOT cheaper (performance)
🐇 optimized for A LOT of wobbles
(still on bevy v0.16, will stay for a while 😊)
#rustlang #bevyengine #gamedev #screenshotsaturday
🐿️ re-added path lamps
🦚 adjusted 'color base'
#rustlang #bevyengine #gamedev #screenshotsaturday
🐿️ re-added path lamps
🦚 adjusted 'color base'
#rustlang #bevyengine #gamedev #screenshotsaturday
🐢 wearing shields on the back is a thing
#rustlang #bevyengine #gamedev
🐢 wearing shields on the back is a thing
#rustlang #bevyengine #gamedev
I'll try different styles over time (but still keeping the vibe) 😊
#rustlang #bevyengine #gamedev
I'll try different styles over time (but still keeping the vibe) 😊
#rustlang #bevyengine #gamedev
🌷 grass & flowers are reacting to it
📅 tomorrow: a short forward dash 💨
#rustlang #bevyengine #gamedev #screenshotsaturday
🌷 grass & flowers are reacting to it
📅 tomorrow: a short forward dash 💨
#rustlang #bevyengine #gamedev #screenshotsaturday
🐇 ..all of them can be sliced too
📅 tomorrow: plants react to the sword swing's airflow (again)
#rustlang #bevyengine #gamedev
🐇 ..all of them can be sliced too
📅 tomorrow: plants react to the sword swing's airflow (again)
#rustlang #bevyengine #gamedev
🪿 ..when sliced, their flower heads will fly off
🦫 ..(roughly) in swing direction
🦜 ..and the ground reacting to bounces
#rustlang #bevyengine #gamedev
🪿 ..when sliced, their flower heads will fly off
🦫 ..(roughly) in swing direction
🦜 ..and the ground reacting to bounces
#rustlang #bevyengine #gamedev
🦊 Kyu (the pet) now uses it as movement
#rustlang #bevyengine #gamedev
🦊 Kyu (the pet) now uses it as movement
#rustlang #bevyengine #gamedev
🦜 many small shading/style changes
🦚 model recolors for fun
Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊
#rustlang #bevyengine #gamedev
🦜 many small shading/style changes
🦚 model recolors for fun
Very happy about the 2nd last 'bigger' shading/style change of my project, the last one will focus on optimization (after more stuff is in the game). 😊
#rustlang #bevyengine #gamedev