DeepDarkDweller
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deep-sea.fish
DeepDarkDweller
@deep-sea.fish
Currently working on game and graphics related projects. C++, GLSL, and Godot mostly.

@AbysmalDweller on the app formerly known as Twitter

I am The Deep-Sea Fish…
Pinned
I finally made it work!

Vertex shader only, single camera, capable of rendering full 360 degree FOV.

Much more performant than my cube map approach. I’m very happy with the results 😁

It can do whatever style of fisheye lens you want so here’s a video of the shader with a stereographic projection:
Reworked the lighting again.

All of the 'lights' you see in this video are just clever shader tricks on completely unlit geometry.

This is significantly more performant than using Godot's omnidirectional lights and dynamic shadows aren't really a concern for my art style.

#solodev #indiegame
November 4, 2025 at 9:31 PM
WIP beam attacks.

After charging the attack you don't have to charge between shots if you don't miss.

It rewards precision with high damage potential.

Still working on it though, especially the VFX.

#solodev #indiedev #godot
November 3, 2025 at 6:30 PM
Better fire VFX for this creature
October 25, 2025 at 10:50 AM
Haven’t been able to touch the game for a few days but I wanted to share this thing in motion. It was supposed to be ominous but maybe it’s just silly.

It should be more unsettling when I animate the mouths to chomp and chatter and finish designing its ranged attack.

#indiedev #solodev
October 23, 2025 at 4:46 PM
It’s a work-in-progress
October 21, 2025 at 8:31 PM
October 21, 2025 at 1:23 PM
Fixed the billboard particles so they work right with the 360 degree FOV.

Hardly noticeable change for some people but it was something I couldn’t overlook.
October 18, 2025 at 3:39 PM
Finished texturing this abomination I made for a commission.

#lowpoly #horrorgame #horror
October 5, 2025 at 5:09 AM
Thanks so much to whoever donated, you absolute madlad!
September 16, 2025 at 2:23 PM
Pocket Dimension now supports custom color palettes!

Once I publish this update I’ll make a guide (or maybe even a video) explaining how to make custom themes/texture packs.
September 10, 2025 at 4:45 PM
While I was developing my #roguelike, I made this weird little level where I would have all of the game’s creatures locked up in little prison cells and all of the items easily accessible.

It was very convenient for testing bugs, but I accidentally made a torture chamber I think 😅
September 9, 2025 at 5:08 PM
Apologies to anyone who tried to play my game. There was apparently a windows defender false-positive due to the fact I was trying to compile the game into a single exe file which I guess has known issues with this.

I have updated the game and verified that it works with the itch launcher as well.
September 9, 2025 at 1:40 AM
‘Pocket Dimension’

A bite-sized traditional ascii-roguelike you can play during a coffee break or the other "unskippable side quests" of our present age!

Made in my spare time over two weeks as a personal challenge
September 8, 2025 at 8:42 PM
Announcing: ‘Pocket Dimension’!

A bite-sized traditional ascii-roguelike you can play during a coffee break or the other "unskippable side quests" of our present age!

Made in my spare time over two weeks as a personal challenge

Free to download on Itch (linked in the comments)
September 8, 2025 at 8:35 PM
Here’s the key art for my upcoming #roguelike game, “Pocket Dimension”, skillfully drawn by @ woefulbeetle on Instagram.

Much better than my insane scribblings 😆

If I get off work at a reasonable time today, the game will drop tonight. So keep at least one eye open!
September 5, 2025 at 4:11 PM
Releasing a small gamejam roguelike soon…
September 5, 2025 at 3:36 PM
September 5, 2025 at 3:35 PM
September 5, 2025 at 3:34 PM
I am currently working on a properly windowed mode with a customizable bitmap font for the people who don’t want to play games in a real terminal.
August 26, 2025 at 5:20 PM
Made a silly little roguelike in python last Friday for a “gamejam” (stress-induced mania).

Ended up being so fun that I’ve been polishing it up over the past several days. I think I’ll release it on itch.io this weekend, just because.
August 26, 2025 at 4:26 PM
August 15, 2025 at 3:16 PM
August 13, 2025 at 9:51 PM
August 9, 2025 at 4:36 AM
Mayflies
July 25, 2025 at 5:06 PM
Messed up and didn’t actually post the video.

This is the point where I have to decide if I like the wavy map look
July 21, 2025 at 6:33 AM