exploring grimdark narratives, haunted seas, and architecture of the soul
nautical horror | wh40k | dark SFF
75k words into THE REPLY, projected 120k novel
https://deadstar.black
owlcat.games/learning
genuinely honoured. there's incredible craft analysis on there. very grateful to be included.
logbook.deadstar.black
owlcat.games/learning
genuinely honoured. there's incredible craft analysis on there. very grateful to be included.
logbook.deadstar.black
since i'm very visual-first, this has alrdy saved me minutes of time today hunting thru project files in explorer
since i'm very visual-first, this has alrdy saved me minutes of time today hunting thru project files in explorer
The serpent god coils around the Hyborian Age and every age linked to it; can Conan unravel Set's plan for humanity?
https://titan-comics.com/c/2316-conan-the-barbarian-scourge-of-the-serpent/
wrote about designing naval uniforms as worldbuilding—color as theology, insignia as mythology, and why competence can look like divinity 🔱
full craft breakdown:
wrote about designing naval uniforms as worldbuilding—color as theology, insignia as mythology, and why competence can look like divinity 🔱
full craft breakdown:
#Warhammer40000
#DarkHeresy
#Warhammer40000
#DarkHeresy
also me: creates entire theological argument through material culture
writing about Arune's naval uniforms on tuesday. visual dev + why i'm like this
logbook.deadstar.black
also me: creates entire theological argument through material culture
writing about Arune's naval uniforms on tuesday. visual dev + why i'm like this
logbook.deadstar.black
ego protects stagnation. curiosity builds craft.
the best artists I know engage deeply with peers' work. It's not optional--it's how you grow.
ego protects stagnation. curiosity builds craft.
the best artists I know engage deeply with peers' work. It's not optional--it's how you grow.
wrote about designing a Rogue Trader whose entire identity is performance over void—motion as survival, gilt as armor, control as barely-contained panic.
full craft breakdown:
wrote about designing a Rogue Trader whose entire identity is performance over void—motion as survival, gilt as armor, control as barely-contained panic.
full craft breakdown:
i thought i had everything planned out in detail but turns out that's somehow the easy part
anyway beta readers kinda like it
i thought i had everything planned out in detail but turns out that's somehow the easy part
anyway beta readers kinda like it