Dead Herring Designs
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deadherringdesigns.bsky.social
Dead Herring Designs
@deadherringdesigns.bsky.social
Full-time digital mapmaker for ttrpgs. I post my in-progress and my final designs here from any project I'm currently working on, so keep your eyes peeled.

https://linktr.ee/DeadHerringDesigns
Gug, gug, gug, gug!

My favorite four fore-armed friends.
November 23, 2025 at 10:13 AM
He is that Pride and Prejudice and Zombies.
November 11, 2025 at 9:02 AM
That horse is not impressed with the Heros.
November 9, 2025 at 9:07 AM
I find a break comes in clutch.
November 5, 2025 at 8:48 PM
I can make the monsters not boring but the PCs, that's much harder. The only offset I found was magic items, which just about worked.

But that required me to make all my own monsters and magic items, which, you know, took a lot of time and effort.
November 4, 2025 at 10:07 AM
I've noticed that length isn't the issue, interest is. Draw Steel and PF2e can have very long combats but so much cool things happen each turn no one at my table cares. But a combat half the length in 5e is drags on in tedium.
November 4, 2025 at 10:00 AM
These are fantastic.

Have you tried having the image slightly breach the boarder of the token? Can't quite say why but I think that'd really work here.

Love the colours on this guy, they really pop.
October 30, 2025 at 8:50 AM
Wrong how?

As I understand it the goal of wealth taxes is to readdress the power imbalance of wealth.

The ultra wealthy have too much power, that power is in teh form of wealth, assets, things that are not taxed and they are rapidly gaining more.

Wealth taxes are inteded to target that wealth.
October 29, 2025 at 11:44 AM
As is the way.
October 29, 2025 at 8:11 AM
The principle is the same.

Using LLMs to complete university assignments is like riding a taxi to train for a marathon.

When it comes time to use the skills you were supposed to be developing, you won't have them, not even a little.
October 27, 2025 at 3:51 PM
That is horrific, I love it.
October 22, 2025 at 7:23 PM
*plays an island* "it is land"

*plays a swamp* "Swemp"

"I ping you for 1", "I have been pung".

* plays a creature with mance* "[creature] has menachaye."
October 17, 2025 at 11:25 PM
As a director I can use them immediately when designing adventures, as well as immediately make them available to existing PCs. Ancestries on the other hand are only of use when making PCs.
October 16, 2025 at 5:58 PM
$25 dollars seems more than reasonable for 100 pages of setting.

As a director ancestries don't actually add any value for me, new ancestries are only useful for new PCs. For director facing material: npcs, monsters, dynamic terrain, treasures, kits, challenges, and negotitions are more valuable.
October 16, 2025 at 10:43 AM
Thank you.
October 14, 2025 at 11:17 AM
This is gorgeous.
October 14, 2025 at 8:47 AM
Ah one the true joys of October, seeing you design these vignettes. They're wonderful.
October 6, 2025 at 1:26 PM
Ah a classic "the card says moops".
October 5, 2025 at 6:53 AM
Yes! This, this, this. It's a really untapped design space.

Having most if not all invention upgrades have effects that key off your overdrive would be so much more interesting.

I still think that an inventor should be able to spend overdrive to succed the flat check for unstable effects.
October 5, 2025 at 6:45 AM
Critically it really does put a lot of control into the players' hands. If they want to hit more and miss less they are given the tools to do that if they choose to employ them. They can't eliminate the failure chance but they can massively increase their odds on succeeding and critting.
September 28, 2025 at 6:57 AM
I think it's more that PF2e is, like DnD 4e, a response to the lessons of 3.5 but PF2e got to see the reaction to 4e and learn from that.
September 28, 2025 at 6:28 AM
I mean at that point it's moot, some people just aren't satisifable. If they're looking for dark clouds in their silver linings they'll find them no matter the mechanics.

That aside I do find it interesting that both PF2e and DS took on the inherent issues of D20s but went in opposite directions.
September 28, 2025 at 6:23 AM
I've heard they are oddly competent at calculus.
September 27, 2025 at 4:44 PM
With tons of casting classes, surely most NPCs have familiarity with spell ranks as a concept if not by name?

Surely most classes are common enough that most NPCs are at least familiar with their concept, likely having met a few that overlap their field? A soldier recognises a Commander or Fighter.
September 23, 2025 at 2:31 PM