DDS
ddsdev.bsky.social
DDS
@ddsdev.bsky.social
Professional Game Dev/Systems Programmer

Talking about the games industry, or whatever comes to mind. Opinions are my own and not reflective of any current or past employers.
I also think a subset of devs try to have it both ways - spending no money on development, making something very niche, calling themselves hobbyists… and then being very upset they didn’t sell a million copies and become the next Balatro
February 28, 2025 at 4:48 PM
If he can pull it off - awesome, more power to him. I will say I am very skeptical at a minimum.
December 19, 2024 at 5:08 AM
That is before getting into side topics like the fact he represents himself as a studio head without any details on the other members of his studio, while welcoming public investment with the goal of making a game AND a heavy custom unreal fork to fix these “issues”.
December 19, 2024 at 5:05 AM
I’ve watched his videos, and I agree some of his points as well, but frankly, I find him unnecessarily adversarial to other graphic engineers in the space.
December 19, 2024 at 5:03 AM
Congrats
December 19, 2024 at 4:50 AM
Looks great!
December 15, 2024 at 6:52 PM
I agree - I think that mindset comes from discussions where people don’t separate prototyping / “finding the fun” vs. knowing exactly what you need to implement. It makes more sense to have “throw away code” in the context the feature might not be fun.
December 15, 2024 at 6:49 PM
Now, I’m not saying code quality isn’t important - it is! I just see a lot of programmers, especially juniors and people who don’t consider themselves programmers who work on solo projects, end up in loop where they always want to refactor the oldest part of the code base, even if it’s working fine.
December 14, 2024 at 4:57 PM