dcvz
dcvz.io
dcvz
@dcvz.io
Open Source ❤️ Rust. Gamedev enthusiast experimenting with Bevy/Godot. Exploring N64 nostalgia. Building runblaze.dev 🚀
Pinned
dcvz @dcvz.io · Sep 6
With ARM64 Linux runners now being generally available for GitHub Actions thought it’s worth mentioning that Blaze has had them for a while now and at a fixed monthly cost!

runblaze.dev
Blaze | Github Action Runners
Harness the power of our Apple Silicon, Linux ARM64, and Linux x64 for faster builds at a fixed monthly price.
runblaze.dev
Prototyping something cool (maybe?) for godot-bevy 😏
#godotengine #bevyengine #rustlang
December 10, 2025 at 9:51 AM
Another thing I’m excited about for the upcoming godot-bevy 0.10 release is the introduction of a testing crate, which makes it easier to write integration tests that run with the Godot runtime. That means you can now test your Bevy systems directly against Godot.
December 8, 2025 at 10:58 PM
Started a Bevy feed that shows all Bevy-related posts in chronological order — no popularity sorting, no like-based boosting. It’s been a much nicer way to make sure you don’t miss anything, not just the popular stuff.

Give it a try! And if your posts aren’t showing up, give me a shout.
#bevyengine
December 8, 2025 at 8:38 AM
godot-bevy 0.10 is on the way!
This update brings support for Bevy 0.17 🚀 and is now entering its testing phase.
If you’ve been waiting to upgrade, now’s a great time to jump in and help us test!

#bevyengine #godotengine #rustlang
December 7, 2025 at 8:16 PM
Really nice cover, and the art is gorgeous too! I don’t usually listen to much K-pop, but I’ve always loved music videos like this. Especially when they use custom artwork instead of anime clippings ✨

youtu.be/r7DQpYZJ3tk?...

#MV #Art #NewJeans
Cool With You (Cover) [HAPPY 2ND SONG ANNIVERSARY] | Eunkul! x @jinkychii
YouTube video by Eunkul!
youtu.be
August 21, 2025 at 6:10 AM
New godot-bevy release! 🚀 0.9.0

Some nice things in this one! A new plugin, performance boosts, new APIs and some devexp goodies. We've moved to using Bevy transforms meaning you can now make use of bevy physics plugins (Avian) ✨

Full changelog on Github 🎁

#bevyengine #godotengine #rustlang
Release v0.9.0 · bytemeadow/godot-bevy
Summary This release brings performance boosts, new APIs, and improved developer tools for smoother Godot-Bevy integration. It also adds a new plugin, enhanced transform syncing, and expanded utili...
github.com
August 12, 2025 at 8:06 PM
🎉 New godot-bevy release is live! Major improvements:

✅ Plugin-based architecture - opt in/out of plugins
✅ Multithreaded Bevy
✅ Signals now support arguments
✅ Multi-field Bundle macro support
✅ Bug fixes and general improvements

More modular, more powerful! 🚀

#bevyengine #godotengine #rustlang
Release v0.8.0 · bytemeadow/godot-bevy
Migration Guide https://bytemeadow.github.io/godot-bevy/migration/v0.7-to-v0.8.html Summary Multithreaded Bevy Performance (Breaking Change) Plugin-Based Architecture (Breaking Change) Enhanced Be...
github.com
July 15, 2025 at 8:01 PM
Haven't posted about #godotbevy in a bit, but we've been quietly grinding away! Really cool to see people building projects with it. A community has slowly been forming, and we've been fixing bugs and improving things. Still lots to do but new release coming 🔜

#godotengine #bevyengine #rustlang
July 5, 2025 at 9:43 PM
🎮 New drop: gdenv! The easiest way to install and switch between multiple Godot versions ✨

• Built with Rust for speed
• Cross-platform (macOS/Linux/Windows)
• Supports .NET/Mono builds and pre-releases

Perfect for game devs juggling multiple projects!

#godotengine #rustlang
GitHub - bytemeadow/gdenv: The best command-line tool to install and switch between multiple versions of Godot.
The best command-line tool to install and switch between multiple versions of Godot. - bytemeadow/gdenv
gdenv.bytemeadow.com
June 20, 2025 at 9:51 PM
Whoever decided at some point that the streets in Berlin should be filled with trees… thank you! 🙏 🥵
June 17, 2025 at 2:06 PM
🎉 godot-bevy v0.7.0 is out!

Release with bug fixes and improvements:

✨ Node Type Markers - Better and more efficient ECS queries
⚡ Fix Timing - Component available in Startup systems
🚀 Performance improvements

We also now have a #godotbevy book! 📖

#godotengine #bevyengine #rustlang #gamedev
Release v0.7.0 · dcvz/godot-bevy
What's Changed Update the README "Basic Usage" section & add simple Node2D movement example by @DragonAxe in #37 feat: add explicit configuration of transform sync mode by @dcvz in #44 feat(docs):...
github.com
June 14, 2025 at 11:49 PM
Recent #godotbevy question: does our library (Bevy + Rust) offer performance benefits vs just architectural ones? We don't have extensive perf tests yet, but our first one shows nice improvements: Boids in GDScript vs ECS via our lib on our main branch!

#godotengine #bevyengine #rustlang #gamedev
June 14, 2025 at 10:46 AM
🚀 New #bevy-godot release: v0.6.2 is out!

Not a breaking change — but it brings some very nice goodies:

✨ New macro for specifying bundles on custom Godot nodes
🔍 Pattern matching support in #[derive(NodeTreeView)]

More details below 👇

#godotengine #bevyengine #rustlang #gamedev
Release v0.6.2 · dcvz/godot-bevy
What's Changed macro for specifying bundles for custom Godot nodes: bevy_bundle by @dcvz in #35 pattern matching in #[derive(NodeTreeView)] by @dcvz in #35 deprecate SystemDeltaTimer and introduce...
github.com
June 8, 2025 at 9:04 AM
Experiment with something and it’s already been very useful in testing and debugging #Godot #BevyEngine
June 2, 2025 at 8:30 PM
Published bevy-godot 0.6.0! Focus: Improved Audio API inspired by @nikl.me's bevy_kira_audio ✨

- Audio channels
- Builder API
- Spatial audio (2D/3D AudioStream)
- Tweening & fade effects
- Per channel / individual sound control

#GameDev #RustLang #Godot #BevyEngine
Release v0.6.0 · dcvz/godot-bevy
What's Changed feat(audio): Improved Audio API by @dcvz in #25 Breaking The Audio API has been improved adding support for: Audio channels - Split audio into organized channels (music, SFX, etc...
github.com
May 31, 2025 at 9:50 AM
godot-bevy v0.5.0 is here! 👾

📦 AssetServer support - non-blocking Godot asset loading via asset_server.load()

🎶 New AudioManager Resource which can be used to play audio resource handles

#GameDev #RustLang #Godot #BevyEngine
Release v0.5.0 · dcvz/godot-bevy
What's Changed feat(examples): Add audio to Dodge the Creeps 2D by @dcvz in #19 fix(assets): Support AssetServer and introduce Audio API by @dcvz in #21 chore(clean): Replace CollisionWatcher with...
github.com
May 30, 2025 at 3:30 PM
Can the #Bevy AssetPlugin be configured to skip file existence validation before attempting to load assets? I'm working with a use case where assets are stored within packed or compressed archives, so the standard file system checks don't apply.
May 29, 2025 at 7:47 PM
🎮 godot-bevy v0.4.0 is here! Big updates:

✨ Cleaner scheduling - PhysicsUpdate introduced
🎯 Godot input events now flow into Bevy systems
📚 Much better docs and a few more examples

Shoutout to @reshen.bsky.social for contributing to this release! 🙌

#GameDev #RustLang #Godot #BevyEngine
Release v0.4.0 · dcvz/godot-bevy
What's Changed feat(ci): add workflow and scripts by @dcvz in #6 fix(sched): Improve Scheduling System by @dcvz in #9 chore(api): Align Transform2D by @dcvz in #8 chore(api): Use GodotNodeHandle i...
github.com
May 27, 2025 at 3:34 PM
I want to start setting up more examples for godot-bevy. Are there any in particular that folks would find useful?

#bevyengine #godotengine #rustlang
May 25, 2025 at 10:19 AM
godot-bevy 0.3.0 is out with support for signals and a more complete “dodge the creeps” example! 👾

Next up: inputs and cleaning up APIs. I’d love to get more basic examples going, so if anyone is interested, reach out or make a PR ✨

github.com/dcvz/godot-b...

#godotengine #bevyengine #rustlang
Releases · dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
github.com
May 22, 2025 at 10:47 PM
godot-bevy v0.2.0 is out! 🚀 Updated with automatic scene tree & collision watchers—track node changes and collisions as Bevy events. Added 2D/3D transform sync, new NodeTreeView macro, and a WIP example.

github.com/dcvz/godot-b...

#rustlang #godotengine #bevyengine
GitHub - dcvz/godot-bevy
Contribute to dcvz/godot-bevy development by creating an account on GitHub.
github.com
May 20, 2025 at 6:59 AM
To the Rust and ML enthusiasts: I'm sharing the first feature-complete (sort of) version of mlx-rs, a new crate providing idiomatic Rust bindings for MLX! Now you can harness the power of MLX while writing Rust code 🚀
GitHub - oxideai/mlx-rs: Unofficial Rust bindings to Apple's mlx framework
Unofficial Rust bindings to Apple's mlx framework. Contribute to oxideai/mlx-rs development by creating an account on GitHub.
github.com
February 4, 2025 at 5:13 PM
Great post! Because it’s impressive graphical software but also because it’s quite the enjoyable read.
January 13, 2025 at 8:18 AM
Metal backend for RT64: A few more missing things have been added! Depth sampling tested and working. Looks like it’s time to start trying it with Zelda64Recomp 🚀
December 7, 2024 at 11:40 AM
Metal backend for RT64: Fixed up being able to do pipeline switches between draw calls. Slowly the tests cover more of the Render Hardware Interface (RHI) ✨
December 2, 2024 at 7:41 AM