dCrusius
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dcrusius.bsky.social
dCrusius
@dcrusius.bsky.social
My heart is pixelated.

Social Media/Localization for @springfoxgames
estou desenvolvendo um jogo para gameboy que depois de pronto quero fazer versão pra 2 jogadores e portar pro LUPI!

Se eu conseguir fazer o port faço tutorial pra desenvolver pro LUPI!
July 14, 2025 at 2:17 PM
Performance test for Hoop Hop for the Game Boy.

This is already old but want to start sharing the results as I dont expect it to have 3 balls in play for most of the time.

#retrogame #indiegamedev
July 14, 2025 at 2:04 PM
idk I look at the screen and think theres just too much white stuff so they compete with other. I'll experiment with colored items and 1px outlines.
April 27, 2025 at 2:58 AM
Reworking the game icons in an effort to make gameplay as intuitive as possible. Not sold on those thick outlines as they dont look as clean as before.

Implemented the key/lock mechanic also, organized code even better.

Very proud of being productive over a difficult day.

#indiegamedev
April 27, 2025 at 1:55 AM
now my game has a timer! Wanna just reach the end? you can. Wanna collect all treasures? Ok. Wanna go against the clock? You have accellerator and brake.

#indiegamedev
April 14, 2025 at 12:43 AM
Spent the day on the backend, organizing the code to make it more stable, modular and reliable.

But my greatest challenge and making a HUD players can understand gameplay. The left bar is the fuel which gets refilled once you get the right item. Pentagons are like collectibles.

#indiegamedev
April 13, 2025 at 12:58 AM
adding acceleration and break features, allowing another dynamic to my game: time. Not sure if I map keyboard buttons for these or interface buttons or both. Being able control your speed helps the game suit different tastes also.

Tomorrow I'll have more time <3

#indiegamedev
April 12, 2025 at 2:31 AM