Danny Becker
dbeckerdesign.bsky.social
Danny Becker
@dbeckerdesign.bsky.social
Video Game Designer, among other things.
Starfield
Fallout
Dishonored
etc.
Boop the buttons! Maybe. I have no idea either.
February 9, 2024 at 8:48 PM
Why not both! :)
February 7, 2024 at 9:54 AM
I appreciate your commitment to the facts.
February 7, 2024 at 9:40 AM
Sometimes you just want coffee flavored milk. :)
February 7, 2024 at 9:38 AM
@gamedevlist.bsky.social I would like to be on this list of I'm not already. Thanks!
February 6, 2024 at 5:59 PM
I've been advised by my 401k holders website that I just need to increase my contribution to 90% of my income so I don't die in abject poverty.
December 7, 2023 at 10:20 AM
Reposted by Danny Becker
Girl by Moonlight by Andrew Gillis (@andrewgillis.bsky.social) is a game about the tragic struggles and defiant triumphs of a group of magical girls resisting an oppressive society.

Core book available now: evilhat.com/product/girl...

Zine by Moonlight stretch goals coming out later this month!
Girl by Moonlight
A game about the tragic struggles and defiant triumphs of a group of magical girls resisting an oppressive society. Girl by Moonlight explores the heartbreak of denying who you really are, and the tra...
evilhat.com
December 6, 2023 at 10:53 PM
I've been thinking about a very similar concept recently. In my mind there was only one ship, but no reason there couldn't be two. Map layouts determined by a ruleset in a campaign game where part of the meta structure is building the ship.
Skirmish scale campaign miniatures game, turnip 28 in space
November 10, 2023 at 9:31 PM
Have you read walk away by Cory Doctorow?
I like your idea. Which also means I have no money to give you. But maybe you can make it anyway :)
November 10, 2023 at 12:08 AM
You are doing the good work of the people, thank you for your service.
October 4, 2023 at 10:09 AM
The only way forward is to keep treating yourself! Don't give your rational mind any time to realize how far you've gone. Bring on more treats!
September 29, 2023 at 12:53 PM
Agreed. I'm generally not a fan of the random mini game stuck into a different type of game to simulate something like lockpicking. I don't really like chance skillchecks either though. I'd rather just succeed or fail consistently and have be able to gain the ability to succeed through RPG elements.
September 26, 2023 at 9:02 AM
Ooh, I am very interested. Tyranids were my first "army" when I started painting/playing 1,000 years ago. They still hold a special place in my heart.
September 26, 2023 at 8:40 AM
I recall in the Arkane Austin office we had a Fuck Ladders poster. We did end up making climbable chains, which I thought worked pretty well.
I feel like the recent Far Cry games might have done alright with ladders as well...
September 26, 2023 at 8:35 AM