David Wehle
davidwehle.bsky.social
David Wehle
@davidwehle.bsky.social
Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.
Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev
November 14, 2025 at 11:27 PM
I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev
November 13, 2025 at 7:59 PM
Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
September 13, 2025 at 1:59 AM
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
September 12, 2025 at 7:56 PM
Claire is also getting a glow up, looking pretty good in URP so far
July 22, 2025 at 10:42 PM
you go garrett
July 22, 2025 at 10:07 PM
I promised my kids I wouldn’t tear down their couch cushion fort, so this is how I’m playing Nightreign tonight
June 23, 2025 at 4:12 AM
More flashback environment work.

I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
June 18, 2025 at 3:03 AM
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.

Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
June 10, 2025 at 11:58 PM
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.

So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
May 25, 2025 at 2:06 AM
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.

Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. ♥
May 23, 2025 at 9:35 PM
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo 😆
May 9, 2025 at 3:54 AM
Made it to Boston! See you at PAX
May 7, 2025 at 2:01 AM
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!

Wishlist bump detailed for curious devs. The video is at about 220k views.
April 23, 2025 at 8:34 PM
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!

Such incredible games here, thank you @fellowtraveller.games for this honor.
April 23, 2025 at 1:51 AM
I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree.

Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!
April 11, 2025 at 9:51 PM
We Harvest Shadows has been chosen for the PAX Rising booth at PAX East in Boston! Me and Elise will be there, please come say hi and try a new version of the demo.

My game's demo is also in the big Earth Appreciation Festival showcase on Steam now! How'd I get so lucky? ♥
April 3, 2025 at 11:15 PM
In the spirit of April Fools, there was a secret level in The First Tree, and it might be the stupidest thing I’ve ever made.
April 1, 2025 at 6:17 PM
Still can't get over this bug. Wait for it...
March 13, 2025 at 4:49 PM
Sales were interesting. I got about 30 sales on that same day (I usually average around 3-9 a day), which is great! But it seems people waited to buy until the Steam Autumn sale. I've been doing super steep discounts for a while now (The First Tree is almost 9 years old).
March 12, 2025 at 5:48 PM
Pretty easy to see the spike on Nov 11th, the day the reel was posted. The IG algorithm worked quick! That spike was 912 wishlists.
March 12, 2025 at 5:48 PM
A very nice IG reel by BucketJosh went viral and mentioned my game. It got about 1.6M likes and almost 20M views. WHOA. If you're wondering how this converted to sales for me, keep reading. #gamedev
March 12, 2025 at 5:48 PM
We're experimenting with unlockable filters for fun, and man, I'm getting strong Lighthouse or Night of the Hunter vibes now.
March 5, 2025 at 7:33 PM
One of my favorite things is getting off the stupid computer and writing postcards for people who send me letters. I'm still struggling with healthy habits and long term sustainability with my work, but this has been an A+ thing for me.
March 4, 2025 at 6:28 PM
what is going on at this farm? #horrorgaming
February 26, 2025 at 9:17 PM