I got vulkan & d3d12 renderers, code hot-reload, shader hot-reload, single draw call ui; and stable, frame-rate independent update loop. Going to have a stab at audio next. #odinlang
I got vulkan & d3d12 renderers, code hot-reload, shader hot-reload, single draw call ui; and stable, frame-rate independent update loop. Going to have a stab at audio next. #odinlang