Dave Blass
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daveblass.bsky.social
Dave Blass
@daveblass.bsky.social
Production Designer: Star Trek Picard, The Boys, Ghost Rider, Amazing Stories, Locke & Key, Preacher, Constantine, Justified, Pitch, Quantico, Longmire, Rectify
Flashback to this day in 2021... designing S2 of #StarTrekPicard Originally Picard beams onto the Stargazer, later he takes a shuttle. Our first exploration of an upgraded Transporter room. Concept art by @igorknezevic We would eventually come around to a more classic design
June 21, 2025 at 3:40 PM
Feeling a little under the weather? Come to Sickbay where Dr. Crush will give you a hypo to make you happy. #StarTrekPicard
April 9, 2025 at 11:22 AM
Welcome to Starfleet's Cabinet of Curiosities. Daystrom Station. Sadly BlueSky will only allow me to share 4 photos or I would do a whole Data Dump #StarTrekPicard
April 8, 2025 at 1:21 PM
Now throw some time travel in there.
February 24, 2025 at 9:11 PM
"Make it look Mean" - Early Concept Art of the USS. Intrepid. Concept art by Doug Drexler based on @BuckAdmiral
February 9, 2025 at 4:59 PM
Chose Wisely
February 2, 2025 at 1:10 AM
Picard has a vision of the mural painted on the glass of the solarium. Teek Van Thi Mach created the mural and this great animation
January 17, 2025 at 11:39 AM
Towards the end of Season 2 of Star Trek Picard, Jean Luc must confront his childhood trauma and return to the wine cellar under Chateau Picard. The tunnels were used during WWII by the resistance. Great work by
@igorknezevic
January 17, 2025 at 11:35 AM
Matthew Cunningham did some amazing work on S3 of Star Trek Picard. Here is is concept art for the Noodle Stand on M'Talas Prime, District 6. You can see more of his work here. mrcid.com
January 17, 2025 at 2:27 AM
To Cube or not to Cube. Early John Eaves explorations of the final Borg Cube in Star Trek Picard S3. The inner core was a callback to Picard's vision from First Contact.
January 17, 2025 at 2:23 AM
Is it a Viewscreen or a Window? Why not both? The Viewscreen tech projects the image on the Blass Door giving technology, readouts and enhanced visuals to the crew. Concept art by Matthew Cunningham
January 17, 2025 at 2:21 AM
People call me a "Set Designer" which is true, but not. In the Film/TV World Set Designers are the amazing technical artists who create the construction drawings and bridge the gap between concept to competition. Here are some wonderful early pieces of the Stargazer klaxon column by Alan Farkus.
January 8, 2025 at 12:21 PM
Early render of the USS Stargazer by the guys at Cryptic. @thomasthecat and @sandman979 were great to collaborate with and helped bring John Eaves 2D work into 3D. This. version had a fly-through shuttlebay that you can see from the rear. The nacelles were horizontal like the original
January 8, 2025 at 2:03 AM
Early Borg Queen Containment designs by Tim Flattery who I had known since briefly working with him on A.I. Artificial Intelligence. We only had Tim briefly, but it was so amazing to collaborate with him. We were exploring the containment as "Borg" tech.
January 7, 2025 at 11:15 PM
Details of our USS Enterprise TMP Captains Chair for our @williamshatner.bsky.social interview for Otoy and the Roddenberry Archive
January 7, 2025 at 2:12 PM
Early Exploration of a new hallway shape and design for the USS Stargazer by Igor Knezevic who was responsible for much of the design of the interior of the ship.
January 7, 2025 at 2:06 PM
Early Exploration of the USS Stargazer Bridge by Scott Schneider. There was a discussion about having everyone "facing forward" rather than folks on the side sitting with their backs to the captain. Fun exploration. Scott was instrumental in the early layout of the bridge.
January 7, 2025 at 2:06 PM
Live on set with Sam Witwer as Captain James T Kirk in #Unification
November 22, 2024 at 5:39 PM
I had met Robin Curtis before, but getting to meet Saavik was such an amazing moment.
November 19, 2024 at 4:17 PM
CAN NOT stress enough that this is not AI as you think of it.
@SamWitwer studied the movement, the inflections, the facial expressions of @WilliamShatner down to the minutia. Then he had to move his face in ways that didn't make sense, so that the digital makeup would do what what he wanted.
November 19, 2024 at 4:16 PM
Nicholas Meyer also didn't grow up watching Star Trek, and yet he, like Carlos looked at the core of what Star Trek was, it's the characters, and said that's what the audience wants. Connection. Two guys who weren't Trek fans, saw the best in Star Trek, and gave us gifts.
November 19, 2024 at 4:14 PM
765847
November 19, 2024 at 4:12 PM
Borg Singularity development by John Eaves
September 23, 2023 at 11:36 AM
Early Concept Art by John Eaves showing the development of the idea I had of a Multi-Purpose Room that could be converted to Upper Saucer, or Lower Saucer Rooms, and Changed from one Concept into another fairly quickly, with ceiling/floor/lighting left in place. #StarTrekPicard
July 2, 2023 at 1:55 AM
A little Starship Fun
May 2, 2023 at 3:02 PM