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danikaze.bsky.social
ᴆᴀᴎᴉᴋᴀᴢᴇ
@danikaze.bsky.social
I've made up my mind and this time I'm coming back as #solodev + #indiegamedev

👨‍💻 Application Architect
📸 Photography
🕹️ Games
🚘 GR86
📍 Japan
🐹 福助's dad
That's awesome man. I've heard it's a beautiful country.
Wish you the best there
December 16, 2025 at 5:13 PM
That's super nice!
Sometimes I think living in Tokyo is a curse!
December 16, 2025 at 3:22 PM
Basically that I guess: being able to live decently from working full time on it, without a boss other than me! 🙌
Shouldn't be impossible, but oh man 😭
December 16, 2025 at 11:06 AM
Love it!!!
December 9, 2025 at 2:37 AM
Super useful. Thanks!!!
December 4, 2025 at 3:49 AM
Ok so let's say the graphics brought you in. What made you stay playing?
December 4, 2025 at 3:03 AM
Agree on everything, but from a pure performance point of view I can see the advantages of having the least number of textures I guess...
That's why I was asking (never worked with 3D yet)
November 30, 2025 at 11:19 PM
So... Exactly about pixel art textures. I was told to map them in an Atlas: multiple textures in a single file for optimization.
But... That sounds... not very manageable in the development phase...
November 30, 2025 at 4:46 PM
Love it, and really matching a style I had in mind for a future project.
Will contact you with tons of work probably, if everything goes well and you are available 😁
November 26, 2025 at 2:08 PM
Is Dijkstra tho.
That alone is enough for me (and sharing the opinion)
November 25, 2025 at 12:27 PM
Getting ready for Christmas xD
item.rakuten.co.jp/mskshop-3/ms...
item.rakuten.co.jp
November 17, 2025 at 2:56 PM