Currently working on:
[ 🌐 A proper website ]
[ 📝 #FloodedFishin - a Dredge inspired fishing game during March]
[ 🪨 #OrichalcumCup - a PvE hero tabletop game ]
Does this trip up the exporter when triangulating my mesh?
Does this trip up the exporter when triangulating my mesh?
Todo:
- Write a script to control some eye movement
- Write a script for idle blinking.
- Figure out why my hand is open, rather than closed. (Probably an animation error)
- Figure out why my eyeballs are weird on export, since they don't map correctly in Godot.
- Fix light.
Todo:
- Write a script to control some eye movement
- Write a script for idle blinking.
- Figure out why my hand is open, rather than closed. (Probably an animation error)
- Figure out why my eyeballs are weird on export, since they don't map correctly in Godot.
- Fix light.