Can't believe I'm just watching this now. Tim Robinson is incredible, and so is Sam Richardson, who I haven't seen much of (I should finally watch Veep...). It's really funny and easy to binge watch!
Can't believe I'm just watching this now. Tim Robinson is incredible, and so is Sam Richardson, who I haven't seen much of (I should finally watch Veep...). It's really funny and easy to binge watch!
Insanely polished game with a great redesign of DK. Feels really great to play, just like Mario Odyssey, which presumably uses the same engine.
Loads of stuff to collect, which is a blessing and a curse -- this can become a chore.
Easy, but I'm not the target demo.
Insanely polished game with a great redesign of DK. Feels really great to play, just like Mario Odyssey, which presumably uses the same engine.
Loads of stuff to collect, which is a blessing and a curse -- this can become a chore.
Easy, but I'm not the target demo.
Started out strong with a cool premise (uploading minds into machines) and a great hook, but the animation is not that strong, the writing is a bit weak, and the pace is meandering at times.
I lost interest early in season 2.
Started out strong with a cool premise (uploading minds into machines) and a great hook, but the animation is not that strong, the writing is a bit weak, and the pace is meandering at times.
I lost interest early in season 2.
EMMI enemies were a cool idea and provided genuine tension, but sometimes were just a little frustrating.
Power / ability scaling was really solid; many of abilities felt great and came at the right times.
EMMI enemies were a cool idea and provided genuine tension, but sometimes were just a little frustrating.
Power / ability scaling was really solid; many of abilities felt great and came at the right times.
Short yet polished metroidvania. My first 2D Metroid game somehow, despite previously playing lots of Nintendo first party games.
Sound design was mixed; e.g., it was never obvious when I took damage, and many of the enemies felt lifeless.
Had a pretty arcade-y feel.
Short yet polished metroidvania. My first 2D Metroid game somehow, despite previously playing lots of Nintendo first party games.
Sound design was mixed; e.g., it was never obvious when I took damage, and many of the enemies felt lifeless.
Had a pretty arcade-y feel.
it's a major doubled edged sword
it's a major doubled edged sword