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Stefan (dadbod games)
@dadbod-games.com
Turning coffee into video games.

Check out I.T Never Ends on Steam here: https://store.steampowered.com/app/4225400/IT_Never_Ends/
@planetoffinks.bsky.social, I know you're busy, but I wanted you to know that WTNV is a massive tonal inspiration for my game, I.T Never Ends, which just hit the itch.io/games front page of popular games.

Bluesky, can we tag him/repost to help him see the world he inspired?
February 12, 2026 at 1:42 PM
The Demo Paradox:
New players find and wishlist the game.
Existing wishlisters play it and realize it's not for them.

Since the demo dropped, we’ve had 197 wishlist removals.
To those folks: Thank you for giving it a shot!

the demo is live here:
store.steampowered.com/app/4225400/...
February 9, 2026 at 10:04 AM
"Sheet 666 A1 returns your childhood bedroom."

@katieandcatburger.bsky.social reviewed my game I.T Never Ends and called it "Night Vale meets Reigns."

As a fan, being compared to planetoffinks.bsky.social is the highest compliment I could get. 👁️📁

#indiegame #indiedev #nightvale #ITNeverEnds
February 9, 2026 at 8:28 AM
🎙️ ARCHIVE-7's full manuscript is ready. 50 pages, 5 internal processes. One weary system trying to hold reality together.

Voice recording starts now.

You can already meet Archive 7 - or at least a demo:
store.steampowered.com/app/4225400/...

#IndieGameDev #GameDev #VoiceActing #NarrativeGame
February 8, 2026 at 8:47 PM
It all started with a spacebar and some very industrious ants. 🐜👷‍♂️

This was the first PoC card ever written for I.T NEVER ENDS: a simple report about a civilization in a keyboard. Since then, the colony has grown into 2,000+ cards and over 10 hours of story!

#indiedev #indiegame #ITNeverEnds
February 6, 2026 at 5:35 PM
The response to the I.T. NEVER ENDS demo has been so rewarding. 🐙

Between the comparisons to Slay the Princess and the 10/10 feedback, it feels like something is right!

Like cute-but-creepy management games? Try it out!

store.steampowered.com/app/4225400/...

#CozyHorror #IndieGames #gamedev
February 5, 2026 at 9:23 AM
**Discord Webhook Code Structure**
The Deno edge function receives the database payload, extracts the record, and formats it into a Discord embed with.

If Discord fails, it logs the error but doesn't break the feedback submission.
February 2, 2026 at 6:55 PM
**Discord Webhook Automation**
When new feedback is inserted, a Supabase database trigger fires an edge function that formats and posts to Discord.

The edge function:
- Formats feedback into a Discord embed
- Creates visual star ratings (⭐ for enjoyment, 💰 for purchase intent)
February 2, 2026 at 6:55 PM
**Why Write-Only?**
- Privacy: Players can't see other players' feedback
- Security: Even if someone gets the anon key, they can only submit data, not read it
- Simplicity: No authentication needed for demo feedback
February 2, 2026 at 6:55 PM
**Security: Write-Only RLS Policy**
The RLS policy ensures anonymous users can ONLY insert data. They can't read, update, or delete anything. This is the "write-only" pattern.

`anon` can INSERT, but SELECT/UPDATE/DELETE are blocked. This means the public key is safe to use in client-side code.
February 2, 2026 at 6:55 PM
**Supabase Integration**
Using the Supabase JS client with the public "anon" key. This is safe because Row Level Security (RLS) policies restrict what operations are allowed.

The client code is simple and uses a (safely) publishable API key

Security happens at the database level thru RLS (below)
February 2, 2026 at 6:55 PM
**Frontend: React Component**
Built with react (the whole game is).
The form is accessible from both the main menu and demo end screen.

Key feature: graceful degradation. If Supabase isn't configured, the form simply doesn't appear. No errors, no broken UX.
February 2, 2026 at 6:55 PM
**The Form Structure**
4 questions that give actionable insights:
1. Enjoyment rating (1-10) + "What would you tell a friend?"
2. Friction points (free text)
3. Purchase intent (1-10)
4. Suggested price (with auto currency detection)

Plus auto-captured metadata: playtime, game version, OS/platform.
February 2, 2026 at 6:55 PM
**Why in-game feedback?**
- Lower friction = more responses
- Capture context (playtime, game version, system info)
- Better UX than external links

For a Steam Next Fest demo, every piece of feedback is gold. This makes it easy to collect.
February 2, 2026 at 6:55 PM
🚀 Just shipped an in-game feedback form for the I.T Never Ends demo. Instead of sending players to external forms, they can submit feedback directly from the game.

Here's how I built it with @supabase, RLS policies, and Discord webhooks 🧵

#indiegame #gamedev
February 2, 2026 at 6:55 PM
Thanks man! It's working really well. Every ingame submission is posted directly and publicly in discord and lets everyone see all feedback as it comes in. It's really neat
February 2, 2026 at 6:15 PM
Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...

#Indiedev #gamedev #indiegame
February 2, 2026 at 7:33 AM
Launched the I.T. Never Ends demo with "Democratic Pricing."

Risky move: every feedback form auto-publishes to Discord.

People are actually doing it. Avg price vote is settling around $12.

Skew the data here:
store.steampowered.com/app/4225400/...
#Indiedev #gamedev #indiegame
February 1, 2026 at 8:16 PM
I.T. Never Ends just passed 6,000 wishlists since the Steam page launched on Dec 12th! 🖥️📈

As a solo dev, seeing 10k plays on Itch and 6k wishlists in less than two months is honestly wild.

Thank you! 🙏

steam:
store.steampowered.com/app/4225400/...

#indiegame #indiedev #gamedevelopment
January 30, 2026 at 10:51 PM
Traditional pricing is for cowards. I have implemented "Radical Pricing Democracy." 🗳️

Anyone playing the demo of I.T Never Ends can vote on what the game is worth. The data streams live to a public Discord. The game will just end up costing the average voted amount at launch.

#indiedev #gamedev
January 30, 2026 at 8:49 PM
I realized that getting 10,000 people to buy I.T Never Ends is statistically unlikely. So I’ve decided to price the game at $200,000.
Now I only need to find one guy.
Work smarter, not harder.

#Gamedev #indiegame #business #businesstips
January 30, 2026 at 7:51 AM
I’ve got a real-life professional studio musician acquaintance giving the soundtrack for I.T. Never Ends a full overhaul.

This is good, because music is needed to drown out the wet, rhythmic pulsing coming from the server room. 🎸🐙

#ITNeverEnds #IndieDev #CosmicHorror #SystemFailure
January 24, 2026 at 9:07 PM
Support Ticket #477.

From: Timmy - unpaid intern

"There are ants coming out of my spacebar. I think they're building a civilization. Some have tiny hard hats."

#IndieGame #horrorgame #indiedev
January 23, 2026 at 6:46 PM
2,000 wishlists in the first 30 days. 4,000 wishlists in 40 days. At this rate of acceleration, IT Never Ends is on track to reach 24.3 trillion wishlists by this time next year.

#gamedev #indiedev
January 21, 2026 at 8:16 PM
So excited to announce that the wonderful Collin Fiol is the voice behind ARCHIVE-7 - the narrator (antagonist?!) of I.T Never Ends.

He'll be featured in both the demo and the full release- It freaking rocks.

catch him:
linktr.ee/collinfiol

#gamedev #indiedev #voiceacting #narrativegames
January 19, 2026 at 8:08 PM